Vikings¶
Dive Raze starts in Castle Age — feed them razes first.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Berserk | Castle | 75 | 500 | 2 | 90 | 8 s |
⚡ Quick reference¶
- Baseline: free Wheelbarrow + Hand Cart, infantry +20% HP from Feudal, cheaper warships. UU Berserk (20 HP/min regen, 40 with Berserkergang). UTs Chieftains, Berserkergang, Bogsveigar.
- Requiem v294: starting age Castle; kills-to-Castle 75; razes-to-vill 2.
- CBA role: starts in Castle Age — feed them razes first.
- Post-vill: Berserk + Spear + Archer-line + siege.
- Weak vs: Hand Cannoneers, ranged kite.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Infantry +10%/15%/20% HP (Feudal/Castle/Imperial).
- Wheelbarrow and Hand Cart free.
- Warships (Longboat) fire faster, cost less (verify).
- Docks cost –25%.
- Team bonus: Docks +25% HP (or similar; verify current DE).
- Unique units:
- Castle UU: Berserk (regenerating heavy infantry).
- Dock UU: Longboat (multi-projectile warship).
- Unique techs:
- Castle Age: Chieftains — Infantry deal bonus damage vs. cavalry.
- Imperial Age: Berserkergang — Berserks regenerate faster.
- Notable missing techs: no Camel line, no Halberdier (has Halb — verify current DE; Vikings have Halb), no Heavy Camel, no Paladin (Cavalier — wait, Vikings have NO Stable UU beyond basic; verify: Vikings have Cavalier but no Paladin), no Bracer, no Plate Barding Armor.
- Wall availability: Palisade, Stone, Fortified.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Castle (Requiem v294 start table).
- Spawn unit: Berserk.
- Spawn interval: 8 s per Castle.
- Unit cap: 90.
- Kills to Castle: 75.
- Kills to Imperial: 500.
- Razes to first villagers: 2.
- Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
- Free starting tech: Squires; Silver unique tech enabled in Imperial Age. Base civ free Wheelbarrow/Hand Cart irrelevant pre-villager.
- Elite trigger: silver-UT flips Berserk to Elite Berserk.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: standard whitelist. No elephants. BBC availability not listed in the v294 wiki table — ask in the Requiem Discord (Vikings have BBC in DE — verify).
CBA role & archetype
- Primary role: Regenerating melee bruiser. Berserk regens between fights, so Viking players can sustain more engagements than any other melee UU civ.
- Secondary role: infantry HP bonus scales the entire post-villager comp.
🌅 Opening play (pre-villager)
- Minute 0–3: set spawn mid, patrol into melee engagements. Berserk regens out of combat — pull back to regen between fights.
- Preferred fights: melee balls, medium-armor targets. Berserk trades well due to HP bonus + regen.
- Fights to refuse: mass ranged kite (Berserk regen doesn't help if you never disengage), Onager stacks.
⚔️ Kill accumulation strategy
- Safest kill farm: melee UUs (TK, Samurai, Jaguar, Boyar melee).
- Avoid feeding: kite civs, Mameluke (anti-cav bonus doesn't hit Berserk, but Mameluke still out-DPSes Berserk in melee).
🏚️ Raze allocation
- Standard 1-raze pool. Vikings' infantry HP bonus scales their post-villager Halb/Champion comp strongly.
- Feed razes normally.
👷 Post-villager composition
- Wall order: backwall + front gate.
- Standard build: 2 Barracks (Berserk + Halb + Champion), 1 Archery Range, 1 Stable, 1 Siege Workshop.
- Imperial composition: Elite Berserk + Halberdier + Champion + Ram. Vikings have Champion with full infantry HP bonus — one of the strongest Champion civs. Add Onager vs. mass.
- Silver-UT priority: Berserkergang (faster regen = more sustain in extended fights).
⚖️ Strong against / Weak against
- Strong vs.: melee UUs, cavalry (Chieftains bonus), any comp that trades hits over time.
- Weak vs.: mass ranged kite, Onager, Mameluke.
🤝 Team synergies
- Best pairs: Britons (Longbow behind Berserk), Mongols (Mangudai behind Berserk), Ethiopians (Shotel dive + Berserk tank).
- Conflicts: another slow melee civ (Vikings + Teutons = double slow front with no ranged).
🎮 Key micro rules
- Disengage to regen — Berserk's key strength.
- Front-tank Berserk.
- Post-villager Champion is elite due to HP bonus.
- Get Chieftains vs. cavalry teams.
- Spread vs. Onagers.
⚠️ Common mistakes
- Never disengaging — regen is wasted if Berserk dies in every fight.
- Skipping Champion post-villager (Viking Champion is top-tier).
- Forgetting Berserkergang — the regen boost is huge.
🔒 Version-locked (Requiem v294)
- Berserk regen rate has been tuned across DE patches; v294 may pin a specific value.
Appendix C — Group 4 summary table
| Civ | Spawn UU | Archetype | Raze priority | Post-vill anchor |
|---|---|---|---|---|
| Poles | Obuch | Melee dive / anti-armor | Standard | Winged Hussar + Ram |
| Portuguese | Organ Gun | Ranged siege | Priority | BBC + HC |
| Romans | Legionary (not listed in the v294 wiki table — ask in the Requiem Discord) | Melee tank / aura | Standard | Scorpion + Legionary |
| Saracens | Mameluke | Anti-cav / raze | Delayed | Mameluke + CA + BBC |
| Sicilians | Serjeant | Melee tank | Standard | Serjeant + Cavalier |
| Slavs | Boyar | Heavy melee | Priority | Boyar + Halb + Onager |
| Spanish | Conquistador | Mounted range raze | Delayed | Conq + BBC + Paladin |
| Tatars | Keshik | Mobile self-fund | Standard | Keshik + CA |
| Teutons | Teutonic Knight | Tank | Priority | TK + Siege Onager |
| Turks | Janissary | Ranged gunpowder | Priority | Janissary + BBC + Heavy Camel |
| Vietnamese | Rattan Archer | Anti-archer kite | Standard | Rattan + Imp Skirm + SO |
| Vikings | Berserk | Regen bruiser | Standard | Berserk + Champion + Halb |
- Numeric values are from the Fandom wiki Requiem v294 table (retrieved 2026-08-21); verify against the live mod files before high-stakes tournament use.