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Chinese

Kite Dive flexible ranged/siege.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Chu Ko Nu (Elite on unlock) Feudal 250 500 2 80 8 s

⚡ Quick reference

  • Baseline (reworked): +3 villagers start, techs discounted progressively, TC +LoS/pop, Fire Lancer/Fire Ship speed, farm team food. UU Chu Ko Nu. UTs Rocketry (Scorpion/Rocket Cart/Lou Chuan buff), Great Wall.
  • Requiem v294: starting age Feudal; kills-to-Castle 250; razes-to-vill 2.
  • CBA role: flexible ranged/siege.
  • Post-vill: CKN + Spear/cavalry screen + regional Fire Lancer/Rocket Cart.
  • Weak vs: Skirmishers, high-pierce-armor infantry.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses
  • Start with +3 villagers but -200 food, -50 wood.
  • Town Centers +5 population (technically +5 in Feudal per age via patches — verify current DE wording).
  • Technologies cost -10% Feudal, -15% Castle, -20% Imperial.
  • Demolition Ships +50 HP.
  • Team: Farms +45 food.
  • Unique units
  • Castle UU: Chu Ko Nu (multi-arrow crossbowman).
  • Unique techs
  • Castle Age — Great Wall (walls and towers +30% HP).
  • Imperial Age — Rocketry (Chu Ko Nu +2 attack, Scorpions +4 attack).
  • Notable missing techs
  • No Bloodlines, no Paladin (Cavalier max), no Halberdier (Pikeman only), no Heresy.
  • Walls: full set (and buffed by Great Wall).

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Chu Ko Nu (Elite on unlock).
  • Spawn interval / cap: 8 s per Castle; cap 80.
  • Kills to Castle / Imperial: 250 (Castle) / 500 (Imperial).
  • Razes: standard.
  • Free starting tech: Rocketry commonly applied at spawn to make Chu Ko Nu competitive; Thumb Ring; Chemistry.
  • Elite unlock: on Imperial promotion.
  • Available buildings after villagers: Barracks, Archery Range, Stable, Siege Workshop. Elephants disabled. Scorpions typically enabled (Chinese signature). Trebuchet enabled. BBC available.

CBA role & archetype

  • Primary role: Ranged AoE / anti-swarm. Chu Ko Nu secondary arrows shred packed enemies.
  • Secondary role: Wall/base breaker with Scorpion + BBC late game.

🌅 Opening play

  • Minute 0–3: sit at max range vs packed enemy piles. The tighter the enemy ball, the higher your secondary-arrow damage.
  • Patrol: short-patrol; Chu Ko Nu wants stable firing lines.
  • Preferred fights: massed melee (Goths, Teutons, Vikings, Japanese, Aztecs, Celts).
  • Refuse: Onager/Mangonel fire (Chu Ko Nu are fragile), Mangudai kites, Cataphract trample.

⚔️ Kill accumulation strategy

  • Safe farm: any melee-swarm civ.
  • Avoid: Mongols (Mangudai out-range), Ethiopians (Siege Onager), Celts (Siege Onager).

🏚️ Raze allocation

  • Second raze. Chinese have tech-discount eco that scales well; but Huns/Persians still take first priority.

👷 Post-villager composition

  • Wall order: back diagonal — Great Wall bonus means Chinese walls are the tankiest, use extra stone here.
  • Standard build: 2 Ranges, 1 Siege Workshop (Ram), 1 Barracks (Pikeman). UU production and Castle research run from your pre-placed Castles.
  • Imperial composition: Elite Chu Ko Nu + Scorpion (with Rocketry) + BBC + Pikeman screen.
  • Silver-UT priority: Rocketry if not free — buffs both Chu Ko Nu and Scorpion. Then Great Wall for defense.

⚖️ Strong against / Weak against

  • Strong vs: Goths, Teutons, Vikings, Japanese, Aztecs, Celts, Malay, Burmese (all melee).
  • Weak vs: Mongols, Ethiopians, Celts (Siege Onager), Bohemians (Hussite tanks arrows).

🤝 Team synergies

  • Best pairs: Persians (elephant tank + Chu Ko Nu cover), Aztecs (Jaguar dive + Chu Ko Nu back-line), Bohemians (Hussite screen + Chu Ko Nu behind).
  • Conflicts: Britons (redundant archer role, both die to same counters).

🎮 Key micro rules

  1. Never fight spread-out enemies — wait for the ball.
  2. Rocketry before all else.
  3. Screen Chu Ko Nu with Pikemen — they melt in melee.
  4. Add Scorpions post-villagers for AoE stacking.
  5. Great Wall the back diagonal for stone efficiency.

⚠️ Common mistakes

  • Engaging Mangudai (out-range you and win).
  • Skipping Scorpion mass — Chu Ko Nu alone is not enough late game.

🔒 Version-locked (Requiem v294)

  • Free Rocketry at spawn is common but v294-specific. Elite unlock, cap and interval cap 80, interval 8 s — verify against the Requiem v294 table before final decisions.

End of Group 1 (Armenians → Chinese). Group 2 continues with Cumans → Georgians in Appendix D.