Ethiopians¶
Dive Raze raze-setter + late Arbalest carry. Gbeto is "probably the best razing unit in the game" per community consensus (though technically Gbeto = Malians; Shotel serves the fast-flanker role for Ethiopians).
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Shotel Warrior (Elite once unlocked). Some CBA versions co-spawn Arb | Castle | 75 | 550 | 2 | 100 | 7 s |
⚡ Quick reference¶
- Baseline: food/gold on age-up, free Pikeman, foot archers +18% atk speed. UU Shotel Warrior. UTs Royal Heirs, Torsion Engines (Siege +0.5 blast radius; ram trample).
- Requiem v294: starting age Castle; kills-to-Castle 75; razes-to-vill 2.
- CBA role: raze-setter + late Arbalest carry. Gbeto is "probably the best razing unit in the game" per community consensus (though technically Gbeto = Malians; Shotel serves the fast-flanker role for Ethiopians).
- Post-vill: Arbalest + Halb + Torsion Engines siege.
- Weak vs: cavalry dives on fragile Shotels.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Archers and Skirmishers fire 18% faster.
- Receive 100 food and 100 gold each time they advance to the next age.
- Pikemen and Halberdiers +5 attack vs. Camels and Standard Buildings? — actually the DE bonus is: Villagers carry +15 food from farms (recent patch). Verify against current DE.
- Mining Camp techs are free.
- Team bonus: Archery Range units +1 line of sight.
- Unique units: Shotel Warrior (Castle UU, fast, low-HP, high-attack infantry). Regional UU: none.
- Unique techs:
- Castle Age: Royal Heirs — Shotel Warriors train nearly instantly (train time reduced to ~4 seconds).
- Imperial Age: Torsion Engines — Siege weapons have larger blast radius.
- Notable missing techs: no Plate Barding Armor, no Paladin, no Bombard Tower, no Hoardings. Full Arbalester, full Halb, full Hussar, Siege Onager and BBC available.
- Walls: Palisade, Stone, Fortified.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Castle (Requiem v294 start table).
- Spawn unit: Shotel Warrior (Elite once unlocked). Some CBA versions co-spawn Arb — not listed in the v294 wiki table — ask in the Requiem Discord for v294.
- Spawn interval / cap: 7 s per Castle; cap 100.
- Kills to Castle / Imperial: 75 (Castle) / 550 (Imperial).
- Razes to first villagers: 2.
- Free starting tech: Squires; Silver unique tech enabled in Imperial Age — Royal Heirs is a strong candidate.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord; unlocks Elite Shotel and Torsion Engines.
- Available buildings: standard whitelist; BBC likely available given DE parity.
CBA role & archetype
- Primary role: Dive / raze. Shotel is glass-cannon melee — the fastest, hardest-hitting infantry in raw DPS terms.
- Secondary role: cleanup on wounded targets due to high per-hit damage.
🌅 Opening play (minute 0–3)
- Position mid-flank. Shotels die to any ranged clump but delete anything they touch.
- Set spawn short — Shotels are precious; long walks are wasted units.
- Patrol in short, aggressive bursts — 8-10 unit clumps with cav-archer/Arb support from teammates.
- Take fights: wounded units, isolated cav, house-cluster razes.
- Refuse fights: mass Skirm, mass Arb, any Mangonel in position.
⚔️ Kill accumulation strategy
- Safe kill farm: Franks (Paladin, high HP but no pierce), Teutons (slow Teutonic Knights), Persians (Elephants — Shotel bonus vs elephants? No, but raw DPS still shreds them).
- Avoid feeding: Britons, Ethiopian mirror, Vietnamese, Mayans, Chinese.
- Anti-caging: never overcommit; Shotel dies in 2 Arb volleys.
🏚️ Raze allocation
- 1-raze priority. Ethiopians want villagers to add Arbs + BBC behind the Shotel screen.
👷 Post-villager composition
- Wall order: front wall first, backwall, gate patch.
- Standard build: 2 Barracks (Shotel/Halb), 3 Ranges (Arb + Skirm), 1 Siege Workshop (Ram).
- Imperial composition: Elite Shotel + Arbalester + BBC + Siege Onager. This is one of the strongest late-game comps in CBA.
- Silver-UT priority: Torsion Engines first (bigger SO/BBC AoE is game-swinging), Royal Heirs second (raw Shotel reinforcement speed).
⚖️ Strong against / Weak against
- Strong vs: Franks, Teutons, Persians, Goths (Arb shreds Huskarl if you kite properly — wait, Huskarl has pierce armor, so use Shotel there), Berbers.
- Weak vs: Mayans (Plume + Eagle), Vietnamese Rattan, Britons on hill, Chinese CKN.
🤝 Team synergies
- Best partners: Britons (Arb doubling), Turks (BBC + Shotel dive), Koreans (Onager + Shotel), Cumans (Kipchak peel + Shotel dive).
- Conflict: pairing with another fragile-infantry civ (Aztecs Jag, Vikings Berserker) leaves no tank.
🎮 Key micro rules
- Never A-move Shotels — always patrol so they don't overshoot into Arb range.
- Focus wounded targets; Shotel's DPS is wasted on full-HP tanks.
- Torsion-buffed SO is your win condition — protect the Siege Workshop location.
- Keep 5 Halbs per Shotel clump as cav-peel.
- Ram-push razes with Shotel escort — do not send Shotel alone to raze TC-adjacent houses.
Common mistakes: skipping BBC (Ethiopians have one of the best); over-relying on Shotel without Arb backing; researching Royal Heirs before Torsion.
🔒 Version-locked (Requiem v294)
- Age-up food/gold bonus is inert in CBA (you start Imperial).
- Torsion Engines effect (blast radius) is DE-standard.