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Burmese

Kite Tank burst ranged cavalry (Arambai hit-and-run).

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Arambai (Elite on unlock). Some Requiem versions use Battle Elephan... Feudal 300 600 3 60 9 s

⚡ Quick reference

  • Baseline: Lumber Camp techs free, infantry +1/+2/+3 attack by age, BE armor, cheaper Monastery. UU Arambai. UTs Manipur Cavalry, Howdah.
  • Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 3.
  • CBA role: burst ranged cavalry (Arambai hit-and-run).
  • Opening: Arambai burst → withdraw; avoid trap.
  • Post-vill: infantry/mounted screen; elephants + siege in Imp.
  • Weak vs: strong ranged focus fire, fast dives.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses
  • Free Lumber Camp techs.
  • Infantry +1 attack per age starting Feudal (total +3 in Imperial).
  • Monastery techs cost -50%.
  • Relics visible on map from start.
  • Team: Monks +1 line of sight for every ~ (verify current DE value).
  • Unique units
  • Castle UU: Arambai (thrown-dart cavalry, high attack, low accuracy).
  • Regional UU (Stable, after UT): Battle Elephant → Elite Battle Elephant.
  • Unique techs
  • Castle Age — Howdah (Battle Elephants +1/+2 armor).
  • Imperial Age — Manipur Cavalry (Arambai and cavalry +6 attack vs buildings).
  • Notable missing techs
  • No Heavy Camel, no Ring Archer Armor, no Bracer, no Siege Onager, no Bombard Tower, no Halberdier (Pikeman only).
  • Walls: full set.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Arambai (Elite on unlock). Some Requiem versions use Battle Elephant as signature — but v294 spawn is not listed in the v294 wiki table — ask in the Requiem Discord for definitive confirmation; standard assumption is Arambai.
  • Spawn interval / cap: 9 s per Castle; cap 60.
  • Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
  • Razes: standard.
  • Free starting tech: infantry attack bonus is passive; Manipur Cavalry likely applied for anti-building razing potential — none listed in the v294 wiki table.
  • Elite unlock: on Imperial promotion.
  • Available buildings after villagers: Barracks, Archery Range, Stable, Siege Workshop. Elephants disabled by v294 elephant blacklist (Battle Elephant likely NOT available post-villagers).

CBA role & archetype

  • Primary role: Burst DPS dive / anti-tank. Arambai high raw damage per hit obliterates elephants, Cataphracts, Teutonic Knights.
  • Secondary role: Raze specialist (with Manipur Cavalry).

🌅 Opening play

  • Minute 0–3: dive-patrol into tanky units. Arambai accuracy is bad — target big HP pools.
  • Patrol: short attack-move; do not hold-position (Arambai wants close range for accuracy).
  • Preferred fights: elephant civs (Persians, Khmer, Malay), Teutons, Cataphracts.
  • Refuse: fast light units (they dodge Arambai shots), Skirmisher masses.

⚔️ Kill accumulation strategy

  • Safe farm: elephant/heavy-cav civs.
  • Avoid: any Skirmisher-heavy civ (Skirms take negligible damage from Arambai due to pierce armor + low accuracy).

🏚️ Raze allocation

  • Second raze — Manipur Cavalry post-villagers turns Arambai into razer god-units.

👷 Post-villager composition

  • Wall order: back diagonal.
  • Standard build: 2 Stables, 1 Barracks, 1 Siege Workshop. UU production and Castle research run from your pre-placed Castles.
  • Imperial composition: Elite Arambai + Two-Handed Swordsman (with +3 attack bonus) + Ram.
  • Silver-UT priority: Manipur Cavalry — razes buildings absurdly fast. Priority #1.

⚖️ Strong against / Weak against

  • Strong vs: Persians, Khmer, Teutons, Byzantines, Malay (elephant civs and tanks).
  • Weak vs: Aztecs (Skirm + Eagle dodge), Vietnamese (Skirm mass), Ethiopians (Halb + Skirm — wait, no Halb; but Skirm).

🤝 Team synergies

  • Best pairs: Britons (Longbow + Arambai burst), Aztecs (Jaguar tank + Arambai burst), Franks (TA tank + Arambai).
  • Conflicts: Malay (redundant SEA elephant role).

🎮 Key micro rules

  1. Target big HP units — Arambai damage-per-hit is the whole point.
  2. Do not shoot Skirmishers.
  3. Manipur first UT after unlock.
  4. Ball tight — Arambai shoot in overlapping arcs.

⚠️ Common mistakes

  • Fighting Skirmishers.
  • Spreading Arambai out (accuracy tanks further).

🔒 Version-locked (Requiem v294)

  • Whether spawn is Arambai or Battle Elephant, and whether Elite Battle Elephant is available post-villagers, is a v294 whitelist question. Assume Arambai + no Elephants unless the table confirms.