Burmese¶
Kite Tank burst ranged cavalry (Arambai hit-and-run).
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Arambai (Elite on unlock). Some Requiem versions use Battle Elephan... | Feudal | 300 | 600 | 3 | 60 | 9 s |
⚡ Quick reference¶
- Baseline: Lumber Camp techs free, infantry +1/+2/+3 attack by age, BE armor, cheaper Monastery. UU Arambai. UTs Manipur Cavalry, Howdah.
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 3.
- CBA role: burst ranged cavalry (Arambai hit-and-run).
- Opening: Arambai burst → withdraw; avoid trap.
- Post-vill: infantry/mounted screen; elephants + siege in Imp.
- Weak vs: strong ranged focus fire, fast dives.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses
- Free Lumber Camp techs.
- Infantry +1 attack per age starting Feudal (total +3 in Imperial).
- Monastery techs cost -50%.
- Relics visible on map from start.
- Team: Monks +1 line of sight for every ~ (verify current DE value).
- Unique units
- Castle UU: Arambai (thrown-dart cavalry, high attack, low accuracy).
- Regional UU (Stable, after UT): Battle Elephant → Elite Battle Elephant.
- Unique techs
- Castle Age — Howdah (Battle Elephants +1/+2 armor).
- Imperial Age — Manipur Cavalry (Arambai and cavalry +6 attack vs buildings).
- Notable missing techs
- No Heavy Camel, no Ring Archer Armor, no Bracer, no Siege Onager, no Bombard Tower, no Halberdier (Pikeman only).
- Walls: full set.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Arambai (Elite on unlock). Some Requiem versions use Battle Elephant as signature — but v294 spawn is not listed in the v294 wiki table — ask in the Requiem Discord for definitive confirmation; standard assumption is Arambai.
- Spawn interval / cap: 9 s per Castle; cap 60.
- Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
- Razes: standard.
- Free starting tech: infantry attack bonus is passive; Manipur Cavalry likely applied for anti-building razing potential — none listed in the v294 wiki table.
- Elite unlock: on Imperial promotion.
- Available buildings after villagers: Barracks, Archery Range, Stable, Siege Workshop. Elephants disabled by v294 elephant blacklist (Battle Elephant likely NOT available post-villagers).
CBA role & archetype
- Primary role: Burst DPS dive / anti-tank. Arambai high raw damage per hit obliterates elephants, Cataphracts, Teutonic Knights.
- Secondary role: Raze specialist (with Manipur Cavalry).
🌅 Opening play
- Minute 0–3: dive-patrol into tanky units. Arambai accuracy is bad — target big HP pools.
- Patrol: short attack-move; do not hold-position (Arambai wants close range for accuracy).
- Preferred fights: elephant civs (Persians, Khmer, Malay), Teutons, Cataphracts.
- Refuse: fast light units (they dodge Arambai shots), Skirmisher masses.
⚔️ Kill accumulation strategy
- Safe farm: elephant/heavy-cav civs.
- Avoid: any Skirmisher-heavy civ (Skirms take negligible damage from Arambai due to pierce armor + low accuracy).
🏚️ Raze allocation
- Second raze — Manipur Cavalry post-villagers turns Arambai into razer god-units.
👷 Post-villager composition
- Wall order: back diagonal.
- Standard build: 2 Stables, 1 Barracks, 1 Siege Workshop. UU production and Castle research run from your pre-placed Castles.
- Imperial composition: Elite Arambai + Two-Handed Swordsman (with +3 attack bonus) + Ram.
- Silver-UT priority: Manipur Cavalry — razes buildings absurdly fast. Priority #1.
⚖️ Strong against / Weak against
- Strong vs: Persians, Khmer, Teutons, Byzantines, Malay (elephant civs and tanks).
- Weak vs: Aztecs (Skirm + Eagle dodge), Vietnamese (Skirm mass), Ethiopians (Halb + Skirm — wait, no Halb; but Skirm).
🤝 Team synergies
- Best pairs: Britons (Longbow + Arambai burst), Aztecs (Jaguar tank + Arambai burst), Franks (TA tank + Arambai).
- Conflicts: Malay (redundant SEA elephant role).
🎮 Key micro rules
- Target big HP units — Arambai damage-per-hit is the whole point.
- Do not shoot Skirmishers.
- Manipur first UT after unlock.
- Ball tight — Arambai shoot in overlapping arcs.
⚠️ Common mistakes
- Fighting Skirmishers.
- Spreading Arambai out (accuracy tanks further).
🔒 Version-locked (Requiem v294)
- Whether spawn is Arambai or Battle Elephant, and whether Elite Battle Elephant is available post-villagers, is a v294 whitelist question. Assume Arambai + no Elephants unless the table confirms.