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Athenians

Tank Dive Line-tank (Hoplite phalanx-style hold).

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
not listed (v294) Post-Imperial (Chronicles equivalent) 50 500 2 100 7 s

⚡ Quick reference

  • Balanced naval + infantry with policy-driven bonuses. UU Strategos (hero-type; +1/+2 attack aura). Regional Hoplite (armor near other Hoplites). Policies — pick one of Economic / Military / Naval; swap for a cost.
  • Requiem v294 note: starting age Castle; kills-to-Castle 50.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses (Chronicles: Battle for Greece):
  • Hoplite signature unit line.
  • Naval / trireme bonuses (Athenians' historical strength — not listed in the v294 wiki table — ask in the Requiem Discord exact).
  • Eco / academy bonus (not listed in the v294 wiki table — ask in the Requiem Discord).
  • Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Unique unit(s): Athenian Hoplite; other Chronicles UUs not listed in the v294 wiki table — ask in the Requiem Discord.
  • Unique techs: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Notable missing techs: Chronicles bespoke tree. Verify.
  • Wall availability: Palisade Yes / Stone Yes / Fortified not listed in the v294 wiki table — verify in-game.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Post-Imperial (Chronicles equivalent).
  • Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Hoplite most likely.
  • Spawn interval, unit cap: 7 s per Castle; cap 100.
  • Kills to Castle / Imperial: 50 (Castle) / 500 (Imperial).
  • Razes to first villagers: 2.
  • Free starting tech: Squires.
  • Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.

CBA role & archetype

  • Primary role: Line-tank (Hoplite phalanx-style hold).
  • Secondary role: Anti-cavalry.

🌅 Opening play (minute 0–3)

  • Rally short-forward, hold a chokepoint if map has one.
  • Fights to take: cavalry civs, light infantry.
  • Fights to refuse: kite civs, gunpowder, Fire Archer.
  • Micro rule: hold-position — Hoplites are a wall, not a hammer.

⚔️ Kill accumulation strategy

  • Safe farm: cavalry civs (Franks, Persians, Huns diving in).
  • Avoid feeding: Britons, Mayans, Fire Archer.
  • Anti-cage: chokepoint rally.

🏚️ Raze allocation

  • Low to mid priority — Hoplite raze is weak but sustain is strong.

👷 Post-villager composition

  • Wall order: backwall + gate patch.
  • Build: 3 Castles Hoplite, 2 Ranges for missile support, 1 Siege for Ram.
  • Imperial comp: Elite Hoplite + Ranged support + Ram.
  • Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.

⚖️ Strong against / Weak against

  • Strong vs: cavalry civs, light infantry, hussar mass.
  • Weak vs: kite civs, Fire Archer, gunpowder, dedicated ranged.

🤝 Team synergies

  • Pairs with: kite civ (CA civs) behind Hoplite wall.
  • Conflicts with: other line-tank civs.

🎮 Key micro rules

  1. Hold-position, never chase.
  2. Chokepoint rally.
  3. Backwall first.
  4. Save gold for silver UT.
  5. Always pair with ranged ally.

⚠️ Common mistakes

  • Chasing kite civs and dying strung-out.
  • Solo-carrying without ranged support.

🔒 Version-locked (Requiem v294)

  • Chronicles bespoke tech tree.
  • CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 7 s, cap 100, kills 50/500, razes-to-vill 2.