Britons¶
Kite Dive long-range archer defender / kill carry.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Longbowman (Elite on unlock) | Feudal | 250 | 500 | 1 | 80 | 8 s |
⚡ Quick reference¶
- Baseline: faster Shepherds, cheaper TCs, foot archers +1 range Castle / +2 Imp, allied Range works faster. UU Longbowman. UT Yeomen (+range foot archers/Skirms).
- Requiem v294: starting age Feudal; kills-to-Castle 250 (may be reduced); razes-to-vill 1 (S-tier).
- CBA role: long-range archer defender / kill carry.
- Opening: defend from behind allies or gates; focus targets before contact.
- Post-vill: Longbow/Arbalester behind spear; rams late.
- Strong vs: most comps at range.
- Weak vs: Huskarls, Skirmishers, high-pierce-armor infantry, multi-angle cavalry dives, Chakram/Scorpion lanes.
- Priority: receive first raze from team.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses
- Foot archers +1 range in Castle Age, +2 in Imperial (stacks with Yeoman for +3 total).
- Town Centers cost -50% wood from Castle Age.
- Shepherds work +25% faster.
- Team: Archery Ranges work +20% faster.
- Unique units
- Castle UU: Longbowman (long-range foot archer).
- Unique techs
- Castle Age — Yeomen (Foot archers +1 range, Towers +2 attack).
- Imperial Age — Warwolf (Trebuchets do blast damage, no scatter).
- Notable missing techs
- No Redemption, no Siege Onager, no Paladin (Cavalier max), no Camel Rider, no Halberdier (Pikeman only), no Heresy.
- Walls: full set.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Longbowman (Elite on unlock).
- Spawn interval / cap: 8 s per Castle; cap 80.
- Kills to Castle / Imperial: 250 (Castle) / 500 (Imperial).
- Razes: standard.
- Free starting tech: Yeomen typically free at spawn (civ effectively wants it); confirm.
- Elite unlock: on Imperial promotion.
- Available buildings after villagers: Barracks, Archery Range, Stable, Siege Workshop. Elephants disabled. Trebuchet enabled (Warwolf is signature).
CBA role & archetype
- Primary role: Kite / long-range poke. Longbowmen out-range everything except Mangudai and Elite Kipchak (with UT).
- Secondary role: Anti-melee-swarm.
🌅 Opening play
- Minute 0–3: sit at max range, patrol lightly. Do not push.
- Patrol: short-patrol backwards to maintain range gap.
- Preferred fights: any melee civ, most other archer civs at range gap.
- Refuse: Mangudai mass, Camel Archers with Parthian Tactics, Genoese Crossbowmen (anti-cav is irrelevant here but their tank stat matters), Cataphracts with high pierce armor.
⚔️ Kill accumulation strategy
- Safe farm: Goths (Huskarl aside), Teutons, Japanese, Vikings, Celts, Aztecs.
- Avoid: Mongols (Mangudai kite you), Saracens (Mameluke), Franks (TA close the gap and Frankish cav HP is huge).
🏚️ Raze allocation
- First raze priority in many team compositions — Britons scale into infinite trash + Longbow + Trebuchet late game.
👷 Post-villager composition
- Wall order: back diagonal first, then front-line spike walls.
- Standard build: 3 Ranges, 1 Siege Workshop, 1 Barracks. UU production and Castle research run from your pre-placed Castles.
- Imperial composition: Elite Longbowman + Trebuchet (with Warwolf) + Halberdier substitute (Pikeman) + Skirmisher.
- Silver-UT priority: Warwolf — turns Trebs into base-clearing artillery. Priority #1.
⚖️ Strong against / Weak against
- Strong vs: Goths, Teutons, Japanese, Vikings, Celts, Aztecs, Mayans (equal range but Britons win with +2), Ethiopians (equal range).
- Weak vs: Mongols, Saracens, Franks, Persians (elephants), Bohemians (Hussite Wagon).
🤝 Team synergies
- Best pairs: Persians (elephant tank + Longbow behind), Aztecs (Jaguar dive + Longbow cover), Berbers (Camel Archer flank).
- Conflicts: Mayans (redundant archer, both die to same counter).
🎮 Key micro rules
- Maintain range at all costs — never let melee close.
- Warwolf-Treb the enemy pile once villagers are safe.
- Do not stand still — walk-shoot.
- Yeomen is mandatory if not free.
- Add Skirms vs enemy Mangudai.
⚠️ Common mistakes
- Over-committing forward and getting caught by Franks/Persian elephants.
- Skipping Trebuchet — Warwolf is the win condition.
🔒 Version-locked (Requiem v294)
- Free Yeomen at spawn depends on v294. Elite unlock condition version-locked.