Khitans¶
Kite Dive infantry + light cav + CA + regional siege. Mounted Trebuchet is a major CBA threat (probably scaled/banned in balanced Requiem play).
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| not listed (v294) | Post-Imperial | 300 | 600 | 2 | 80 | 9 s |
⚡ Quick reference¶
- Baseline: Forging + Iron Casting effects doubled; Skirm/Genitour/Spear/Scout trained +15% faster; HCA upgrade available Castle Age, cost −50%; Pastures instead of Farms (tended by 2 Villagers, ~+7% food vs generic farm). Team: Infantry +2 vs archers. UU Liao Dao (infantry, bleeding DoT stinger). UU Mounted Trebuchet (camel-mounted, long AoE, 175F/175G). UT Ordo Cavalry (Scouts + Steppe Lancers regen while attacking).
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2. Steppe Lancer cap 100.
- CBA role: infantry + light cav + CA + regional siege. Mounted Trebuchet is a major CBA threat (probably scaled/banned in balanced Requiem play).
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses (Three Kingdoms DLC):
- Cavalry Archer / horse archer bonus (not listed in the v294 wiki table — ask in the Requiem Discord exact numbers).
- Additional eco or LOS bonus (not listed in the v294 wiki table — ask in the Requiem Discord).
- Signature CA civ with mobility focus.
- Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
- Unique unit(s): Liao Dao (regional/shared — check current DE) or Khitan-specific CA UU (Mounted Trebuchet on some maps). Verify.
- Unique techs:
- Castle Age: not listed in the v294 wiki table — ask in the Requiem Discord.
- Imperial Age: not listed in the v294 wiki table — ask in the Requiem Discord (Mounted Trebuchet-related UT possible).
- Notable missing techs: not listed in the v294 wiki table — ask in the Requiem Discord.
- Wall availability: Palisade Yes / Stone Yes / Fortified not listed in the v294 wiki table — verify in-game.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial.
- Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Cavalry Archer signature likely.
- Spawn interval, unit cap: 9 s per Castle; cap 80.
- Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
- Razes to first villagers: 2.
- Free starting tech: Squires.
- Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.
CBA role & archetype
- Primary role: Kite (CA-style hit-and-run).
- Secondary role: Anti-infantry, anti-monk skirmish.
🌅 Opening play (minute 0–3)
- Rally into open ground, never a chokepoint — CA needs room to kite.
- Fights to take: infantry civs, monk-heavy civs.
- Fights to refuse: dedicated skirmisher civs (Vietnamese Imperial Skirm), CA-counter civs (Camel Archer civs).
- Micro rule: long patrols with attack-move on the return leg. Never patrol into a static cluster; always across.
⚔️ Kill accumulation strategy
- Safe farm: Goths, Aztecs, Vikings infantry.
- Avoid feeding: Britons Skirm, Vietnamese, Ethiopians (out-ranged).
- Anti-cage: keep spawn at max separation from front line so CA has runway.
🏚️ Raze allocation
- Mid priority. CA raze is weak; villagers help a lot but Khitans aren't top-priority raze recipient.
👷 Post-villager composition
- Wall order: full backwall — CA production must survive dive.
- Build: 3 Castles CA, 1 Stable Hussar, 1 Siege for Onager if available.
- Imperial comp: Elite CA + Hussar screen + Ram or Onager. Mounted Trebuchet as bonus siege if tree allows.
- Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.
⚖️ Strong against / Weak against
- Strong vs: Goths, Aztecs, Vikings, Celts infantry, monk-heavy civs (Aztecs, Spanish).
- Weak vs: Vietnamese, Britons Skirm, Camel Archer civs (Berbers), Ethiopian Arbs.
🤝 Team synergies
- Pairs with: front-tank civs (Persians, Teutons, Iron Pagoda Jurchens).
- Conflicts with: other pure kite civs — competes for open ground.
🎮 Key micro rules
- Long patrols, never short.
- Rally into open ground.
- Keep Hussars as screen against dive.
- Backwall first.
- Save gold for silver UT — CA scales hard with upgrades.
⚠️ Common mistakes
- Rally into chokepoint; CA gets pinned and dies.
- Fighting Skirms head-on.
🔒 Version-locked (Requiem v294)
- CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 9 s, cap 80, kills 300/600, razes-to-vill 2.
- Khitan DE bonuses still stabilizing patch-to-patch; verify.