Georgians¶
Tank Dive cavalry mass with regen.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Monaspa (heavy cav, adjacency-bonus). Elite once unlocked | Feudal | 300 | 500 | 2 | 60 | 9 s |
⚡ Quick reference¶
- Baseline: starts with a Mule Cart, uphill damage reduction, mounted regen by age, Fortified Church Villager buff, team repair discount. UU Monaspa. UT Aznauri Cavalry.
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2.
- CBA role: cavalry mass with regen.
- Post-vill: cavalry + Spear/ranged + siege.
- Weak vs: flat map (no elevation), dedicated anti-cav.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Cavalry regenerates 15 / 20 / 25 / 30 HP per minute in Dark / Feudal / Castle / Imperial Age.
- Units take no damage from hill attack bonuses (immune to elevation attack bonus).
- Town Centers cost -50% wood in Feudal Age.
- Mule Carts (a unique drop-off building) can be built.
- Team bonus: Mining Camp techs +50% faster researched.
- Unique units: Monaspa (Castle UU, heavy cav that gains +1 attack per adjacent Monaspa, max +3). Regional none.
- Unique techs:
- Castle Age: Svan Towers — Towers deal +3 attack.
- Imperial Age: Aznauri Cavalry — Cavalry take 25% less population space (unique tech, rare mechanic).
- Notable missing techs: no Camel, no Hussar wait — check: Georgians have Hussar. Missing: Arbalester (they have Crossbowman + Bracer? verify), Halberdier (yes they have Halb), Heavy Scorpion — verify. Widely known: they lack Champion and Arbalester and Bombard Cannon and Siege Onager — verify against current DE. Best-known gap: no BBC, no SO.
- Walls: Palisade, Stone, Fortified.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Monaspa (heavy cav, adjacency-bonus). Elite once unlocked.
- Spawn interval / cap: 9 s per Castle; cap 60.
- Kills to Castle / Imperial: 300 (Castle) / 500 (Imperial).
- Razes to first villagers: 2.
- Free starting tech: +2/+2 armor; Bloodlines — Bloodlines / Plate Barding Armor candidates.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord; unlocks Elite Monaspa and Aznauri Cavalry (huge in CBA — halves cav pop cost).
- Available buildings: standard whitelist. No BBC/SO likely (DE gap).
CBA role & archetype
- Primary role: Tank / dive. Monaspa gains attack when packed — the reverse of every other CBA melee rule.
- Secondary role: raze conversion.
🌅 Opening play (minute 0–3)
- Position center. Monaspa likes clumped fights, unlike almost every other CBA cav.
- Set spawn short; keep the ball dense.
- Patrol as a tight ball — this is the only civ where you deliberately clump. Onager is your worst fear, so scout for it before engaging.
- Take fights: any melee, wounded ranged, house razes.
- Refuse fights: mass Onager, mass Halb, mass Camel, mass Cataphract.
⚔️ Kill accumulation strategy
- Safe kill farm: Franks (Paladin trades favorably clumped), Aztecs, Vikings, Ethiopian Shotel.
- Avoid feeding: Camel civs, Byzantines, Persian Elephants.
- Anti-caging: hill immunity means base defense is easier — you can hold the front wall without elevation penalty.
🏚️ Raze allocation
- 1-raze priority medium — Georgians benefit from villagers because Aznauri makes each spawn worth double.
👷 Post-villager composition
- Wall order: gate patch, front wall (with Svan Tower buffs), backwall.
- Standard build: 1 Barracks (Halb), 1 Range (Skirm), 3 Stables (Monaspa + Hussar/Light Cav), 2 Siege Workshops. Add 2 Towers if map allows (Svan Towers UT makes them strong).
- Imperial composition: Elite Monaspa + Halberdier + Siege Ram + Heavy Scorpion (assuming no SO/BBC per DE gaps).
- Silver-UT priority: Aznauri Cavalry first (doubles effective cav count), Svan Towers second (base defense).
⚖️ Strong against / Weak against
- Strong vs: Franks, Vikings, Aztecs, Ethiopians melee, hill-attack civs (immunity is unique).
- Weak vs: Camel civs, Cataphract Byzantines, Onager civs (Koreans, Ethiopians), Persian War Elephant.
🤝 Team synergies
- Best partners: Britons (Arb behind Monaspa ball), Koreans (Onager behind Monaspa tank), Turks (BBC behind Monaspa).
- Conflict: pairing with Persians / Franks creates all-tank no-range.
🎮 Key micro rules
- Always keep Monaspa in a tight adjacency ball — the +3 attack matters.
- Scout Onagers before every engage.
- Aznauri first, everything else second.
- Hold hills defensively; you're immune to elevation-attack bonus.
- Rotate wounded Monaspa to the back of the ball to regen (cav regen bonus).
Common mistakes: spreading Monaspa in a line (loses the adjacency bonus); skipping Aznauri; trying to duel Camels.
🔒 Version-locked (Requiem v294)
- Monaspa adjacency bonus is DE-standard.
- Aznauri Cavalry pop reduction is a unique mechanic — verify it's active in v294 CBA.