Thracians¶
Kite Dive Kite / skirmish.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| not listed (v294) | Post-Imperial | 50 | 300 | 2 | 80 | 8 s |
⚡ Quick reference¶
- Swift skirmisher civ. UU Rhomphaia Warrior (Swordsman-like, +vs cav).
- Requiem v294 note: starting age Castle; kills-to-Castle 50; kills-to-Imperial 300.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses (Chronicles: Battle for Greece):
- Peltast / javelin signature (ranged skirmisher infantry).
- Light-infantry mobility bonuses (not listed in the v294 wiki table — ask in the Requiem Discord exact).
- Eco / raider bonus possible (not listed in the v294 wiki table — ask in the Requiem Discord).
- Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
- Unique unit(s): Thracian Peltast (verify current DE name); possible Rhomphaia infantry UU.
- Unique techs: not listed in the v294 wiki table — ask in the Requiem Discord.
- Notable missing techs: Chronicles bespoke tree. Verify.
- Wall availability: Palisade Yes / Stone Yes / Fortified not listed in the v294 wiki table — verify in-game.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial.
- Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Peltast most likely by signature.
- Spawn interval, unit cap: 8 s per Castle; cap 80.
- Kills to Castle / Imperial: 50 (Castle) / 300 (Imperial).
- Razes to first villagers: 2.
- Free starting tech: none listed in the v294 wiki table.
- Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.
CBA role & archetype
- Primary role: Kite / skirmish.
- Secondary role: Raid weakened flanks.
🌅 Opening play (minute 0–3)
- Rally open ground, patrol long.
- Fights to take: cavalry civs (Peltast eats cav), light infantry.
- Fights to refuse: heavy infantry, dedicated anti-skirmish.
- Micro rule: long patrols with attack-move; Peltast overkill is severe.
⚔️ Kill accumulation strategy
- Safe farm: cavalry civs.
- Avoid feeding: Goths Huskarl, TK Teutons, dedicated anti-skirmish.
- Anti-cage: open-ground rally.
🏚️ Raze allocation
- Mid to high priority.
👷 Post-villager composition
- Wall order: backwall priority.
- Build: 3 Castles Peltast, 1 Range for backup, 1 Siege for Onager.
- Imperial comp: Elite Peltast + Skirm + Onager.
- Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.
⚖️ Strong against / Weak against
- Strong vs: cavalry civs, Franks, Persians, hussar mass.
- Weak vs: Goths, TK Teutons, Vietnamese Skirm, gunpowder.
🤝 Team synergies
- Pairs with: front-tank civ (Persians, Teutons, Hoplite civs).
- Conflicts with: other skirmish civs.
🎮 Key micro rules
- Long patrols only.
- Open-ground rally.
- Backwall first.
- Save gold for silver UT.
- Pair with tank ally.
⚠️ Common mistakes
- Short patrols → overkill.
- Fighting heavy infantry head-on.
🔒 Version-locked (Requiem v294)
- Chronicles bespoke tech tree.
- CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 8 s, cap 80, kills 50/300, razes-to-vill 2.