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Thracians

Kite Dive Kite / skirmish.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
not listed (v294) Post-Imperial 50 300 2 80 8 s

⚡ Quick reference

  • Swift skirmisher civ. UU Rhomphaia Warrior (Swordsman-like, +vs cav).
  • Requiem v294 note: starting age Castle; kills-to-Castle 50; kills-to-Imperial 300.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses (Chronicles: Battle for Greece):
  • Peltast / javelin signature (ranged skirmisher infantry).
  • Light-infantry mobility bonuses (not listed in the v294 wiki table — ask in the Requiem Discord exact).
  • Eco / raider bonus possible (not listed in the v294 wiki table — ask in the Requiem Discord).
  • Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Unique unit(s): Thracian Peltast (verify current DE name); possible Rhomphaia infantry UU.
  • Unique techs: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Notable missing techs: Chronicles bespoke tree. Verify.
  • Wall availability: Palisade Yes / Stone Yes / Fortified not listed in the v294 wiki table — verify in-game.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Post-Imperial.
  • Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Peltast most likely by signature.
  • Spawn interval, unit cap: 8 s per Castle; cap 80.
  • Kills to Castle / Imperial: 50 (Castle) / 300 (Imperial).
  • Razes to first villagers: 2.
  • Free starting tech: none listed in the v294 wiki table.
  • Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.

CBA role & archetype

  • Primary role: Kite / skirmish.
  • Secondary role: Raid weakened flanks.

🌅 Opening play (minute 0–3)

  • Rally open ground, patrol long.
  • Fights to take: cavalry civs (Peltast eats cav), light infantry.
  • Fights to refuse: heavy infantry, dedicated anti-skirmish.
  • Micro rule: long patrols with attack-move; Peltast overkill is severe.

⚔️ Kill accumulation strategy

  • Safe farm: cavalry civs.
  • Avoid feeding: Goths Huskarl, TK Teutons, dedicated anti-skirmish.
  • Anti-cage: open-ground rally.

🏚️ Raze allocation

  • Mid to high priority.

👷 Post-villager composition

  • Wall order: backwall priority.
  • Build: 3 Castles Peltast, 1 Range for backup, 1 Siege for Onager.
  • Imperial comp: Elite Peltast + Skirm + Onager.
  • Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.

⚖️ Strong against / Weak against

  • Strong vs: cavalry civs, Franks, Persians, hussar mass.
  • Weak vs: Goths, TK Teutons, Vietnamese Skirm, gunpowder.

🤝 Team synergies

  • Pairs with: front-tank civ (Persians, Teutons, Hoplite civs).
  • Conflicts with: other skirmish civs.

🎮 Key micro rules

  1. Long patrols only.
  2. Open-ground rally.
  3. Backwall first.
  4. Save gold for silver UT.
  5. Pair with tank ally.

⚠️ Common mistakes

  • Short patrols → overkill.
  • Fighting heavy infantry head-on.

🔒 Version-locked (Requiem v294)

  • Chronicles bespoke tech tree.
  • CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 8 s, cap 80, kills 50/300, razes-to-vill 2.