Skip to content

Jurchens

Kite Tank fast mounted + explosive gunpowder.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
not listed (v294) Post-Imperial 250 500 2 60 10 s

⚡ Quick reference

  • Baseline: hunted/livestock meat doesn't decay; mounted + Fire Lancer +25% atk speed from Feudal (25% after Dec 2025); Siege Engineers available Castle Age; siege + fortification techs −75% wood + 100% faster research; military units take −50% friendly-fire damage. Team: Gunpowder +2 LoS. UU Iron Pagoda (heavy cav, periodically blocks one melee attack). UU Grenadier (AoE bomb-thrower, +bonus vs buildings; replaces Hand Cannoneer). UT Thunderclap Bombs (Grenadier/Lou Chuan/Rocket Cart AoE on landing + death).
  • Requiem v294: starting age Feudal; kills-to-Castle 250; razes-to-vill 2. Steppe Lancer cap 150. Grenadiers replaced by Hand Cannoneers when trained conventionally in Requiem.
  • CBA role: fast mounted + explosive gunpowder.
  • Post-vill: cavalry front + Grenadier/Iron Pagoda + siege.
  • Weak vs: anti-cav, siege sniping.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses (Three Kingdoms DLC):
  • Cavalry Archer line bonus (not listed in the v294 wiki table — ask in the Requiem Discord exact — historically +damage or +HP).
  • Hand Cannoneer or gunpowder unlock bonus (not listed in the v294 wiki table — ask in the Requiem Discord).
  • Additional signature unit or eco bonus (not listed in the v294 wiki table — ask in the Requiem Discord).
  • Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Unique unit(s): Iron Pagoda (Castle UU, heavy cavalry with high pierce armor). Signature: heavy cav / gunpowder hybrid civ.
  • Unique techs:
  • Castle Age: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Imperial Age: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Notable missing techs: not listed in the v294 wiki table — ask in the Requiem Discord — verify siege and monk tree.
  • Wall availability: Palisade Yes / Stone Yes / Fortified not listed in the v294 wiki table — verify in-game.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Post-Imperial.
  • Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Iron Pagoda most likely by signature.
  • Spawn interval, unit cap: 10 s per Castle; cap 60.
  • Kills to Castle / Imperial: 250 (Castle) / 500 (Imperial).
  • Razes to first villagers: 2.
  • Free starting tech: none listed in the v294 wiki table.
  • Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.

CBA role & archetype

  • Primary role: Tank (Iron Pagoda has high pierce armor — walks through archer fire).
  • Secondary role: Dive against archer-heavy comps.

🌅 Opening play (minute 0–3)

  • Rally forward. Iron Pagoda is one of the safest melee spawns against archer fire.
  • Fights to take: archer/CA civs (Britons, Mayans, Ethiopians, Tatars).
  • Fights to refuse: dedicated anti-cav (Camels, Halbs), monk-heavy civs.
  • Micro rule: patrol through archer clusters, don't dance — Iron Pagoda's value is bulk, not micro.

⚔️ Kill accumulation strategy

  • Safe farm: any archer civ. Iron Pagoda is a natural farming unit vs. ranged.
  • Avoid feeding: Camel civs (Berbers, Saracens, Indian trio), Aztec Eagle spam.
  • Anti-cage: forward-park; Iron Pagoda tanks the counter-dive.

🏚️ Raze allocation

  • Low to mid priority for villagers. Iron Pagoda razes acceptably on its own.
  • Feeds razes to Persians, Huns, Fire Lancer/Fire Archer civs.

👷 Post-villager composition

  • Wall order: backwall (your Castles matter), front-spikes optional.
  • Build: 3 Castles Iron Pagoda, 1 Stable Hussar, 1 Siege for Ram, optional gunpowder building if tree allows.
  • Imperial comp: Elite Iron Pagoda + Ram + Hussar. Add Hand Cannoneer if available on tree.
  • Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.

⚖️ Strong against / Weak against

  • Strong vs: Britons, Mayans, Ethiopians, Tatars, Vietnamese archers, Chinese CKN.
  • Weak vs: Berbers Camel/Genitour, Saracens Mameluke, Aztecs Eagles + Monks, Halb-Onager comps.

🤝 Team synergies

  • Pairs with: Fire Archer civ (Shu behind Iron Pagoda wall), Persians (double heavy line).
  • Conflicts with: other tank civs (Teutons TK) — role overlap without added coverage.

🎮 Key micro rules

  1. Tank archers, refuse camels.
  2. Patrol through, not around.
  3. Rally forward.
  4. Save gold for silver UT and Ram production.
  5. Keep 1 Hussar per 4 Iron Pagoda for cleanup.

⚠️ Common mistakes

  • Diving Camel/Halb walls and getting shredded.
  • Neglecting Rams; Iron Pagoda alone doesn't raze fast enough at scale.

🔒 Version-locked (Requiem v294)

  • CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 10 s, cap 60, kills 250/500, razes-to-vill 2.
    • Iron Pagoda armor values have shifted between patches; check current DE numbers.