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Aztecs

Dive anti-infantry carry; Jaguar shreds Goths / Japanese / Celts.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Jaguar Warrior (Elite on unlock) Feudal 100 400 2 90 8 s

⚡ Quick reference

  • Baseline: +50 gold start, villagers carry +3, military trains 15% faster, Monks +5 HP per Monastery tech. Team Relic bonus. UU Jaguar Warrior. UTs Garland Wars, Atlatl.
  • Requiem v294: starting age Feudal; kills-to-Castle 100; kills-to-Imperial 400; razes-to-vill 2.
  • CBA role: anti-infantry carry; Jaguar shreds Goths / Japanese / Celts.
  • Opening: Jaguars seek enemy infantry; avoid mobile ranged.
  • Post-vill: Eagle/Jaguar + Skirm transition; Elite Eagle/Jag/Skirm + rams in Imp.
  • Strong vs: infantry blobs (esp. UU infantry — Huskarl, Karambit).
  • Weak vs: heavy cavalry (no Paladin), Chakram, Longbow at range.
  • Synergy: pairs with archer carries (Britons/Mayans) — Jaguars soak Huskarls that would eat archers.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses
  • Villagers carry +5 resources.
  • Military units created +11% faster.
  • Monks +5 HP per Monastery tech researched.
  • Start with +50 gold.
  • Team: Relics +33% gold.
  • Unique units
  • Castle UU: Jaguar Warrior (anti-infantry infantry).
  • Imperial UU (Monastery): Eagle Warrior → Elite Eagle (shared with meso civs).
  • Unique techs
  • Castle Age — Atlatl (Skirmishers +1 range, +1 attack).
  • Imperial Age — Garland Wars (Infantry +4 attack).
  • Notable missing techs
  • No cavalry at all (no Stable). No Bombard Cannon, no Arbalester, no Ring Archer Armor, no Bracer, no Halberdier (has Pikeman only).
  • Walls: Palisade, Stone, Fortified — all present.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Jaguar Warrior (Elite on unlock).
  • Spawn interval: 8 s per Castle.
  • Unit cap: 90.
  • Kills to Castle / Imperial: 100 (Castle) / 400 (Imperial).
  • Razes: standard 1-raze villager drop unless v294 patched.
  • Free starting tech: Garland Wars typically applied so spawn is combat-viable (Squires — verify).
  • Elite unlock: on Imperial promotion.
  • Available buildings after villagers: Barracks, Archery Range, Siege Workshop, Monastery. No Stable (civ has none). Elephants disabled per whitelist. Trebuchet enabled; BBC disabled (civ lacks it).

CBA role & archetype

  • Primary role: Dive / anti-infantry melee brawler. Jaguars shred Tarkans, Teutonic Knights, Berserks, Samurai — anything infantry-shaped.
  • Secondary role: Anti-eagle in a meso mirror.

🌅 Opening play

  • Minute 0–3: spawn near the center pile. Jaguars have short legs and mediocre pierce armor; you must engage close.
  • Patrol: dive-patrol into enemy infantry balls; hold-position vs archer waves to avoid chase-death.
  • Preferred fights: Goths (Huskarl aside — see below), Teutons, Vikings, Japanese, Celts.
  • Refuse: Britons Longbows in the open, Mangudai kites, Cataphracts (they trample-hit through Jaguar bonus).

⚔️ Kill accumulation strategy

  • Safe farm: any melee-infantry civ.
  • Avoid: Britons, Mayans, Mongols — you get kited to zero.
  • Cage avoidance: Jaguars are slow; do not commit deep into a corner. Attack-move short arcs, not long ones.

🏚️ Raze allocation

  • First or second raze — Aztecs benefit enormously from villagers due to +5 carry capacity and fast production (+11%).
  • Feed razes to: keep some; Aztec eco is one of the best in the game once villagers land.

👷 Post-villager composition

  • Wall order: back diagonal, then straight back-wall. Aztecs cannot wall-cav-out because they have no cavalry to sally — over-invest in stone walls.
  • Standard build: 3 Barracks, 2 Ranges, 1 Siege Workshop, 1 Monastery.
  • Imperial composition: Elite Jaguar + Elite Skirmisher + Onager + Ram. Monk support for conversions is signature.
  • Silver-UT priority: Garland Wars first (if not free), then any economy UT.

⚖️ Strong against / Weak against

  • Strong vs: All infantry civs (Goths melee, Teutons, Vikings, Japanese, Celts, Malay, Burmese).
  • Weak vs: Britons, Mayans, Mongols, Cumans (cavalry rush), Persians (elephants).

🤝 Team synergies

  • Best pairs: Britons (Longbow screen + Jaguar dive), Mongols (Mangudai kite + Jaguar clean-up), Persians (tank).
  • Conflicts: Mayans (redundant meso role, both cavalry-vulnerable).

🎮 Key micro rules

  1. Attack-move Jaguars, do not right-click through units.
  2. Hold-position when a Mangonel line targets you.
  3. Never chase across the map — Jaguars are 0.95 speed.
  4. Prioritize elite infantry in target selection.
  5. Keep a small Skirmisher screen behind the ball vs archer teams.

⚠️ Common mistakes

  • Trying to raze with Jaguars alone — you need Rams.
  • Skipping Monastery — Aztec Monks are premier CBA convert-tech tools when the +5 HP bonus stacks.

🔒 Version-locked (Requiem v294)

  • Free Garland Wars at spawn is a v294 balance patch (verify). Elite unlock condition is version-locked.