Aztecs¶
Dive anti-infantry carry; Jaguar shreds Goths / Japanese / Celts.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Jaguar Warrior (Elite on unlock) | Feudal | 100 | 400 | 2 | 90 | 8 s |
⚡ Quick reference¶
- Baseline: +50 gold start, villagers carry +3, military trains 15% faster, Monks +5 HP per Monastery tech. Team Relic bonus. UU Jaguar Warrior. UTs Garland Wars, Atlatl.
- Requiem v294: starting age Feudal; kills-to-Castle 100; kills-to-Imperial 400; razes-to-vill 2.
- CBA role: anti-infantry carry; Jaguar shreds Goths / Japanese / Celts.
- Opening: Jaguars seek enemy infantry; avoid mobile ranged.
- Post-vill: Eagle/Jaguar + Skirm transition; Elite Eagle/Jag/Skirm + rams in Imp.
- Strong vs: infantry blobs (esp. UU infantry — Huskarl, Karambit).
- Weak vs: heavy cavalry (no Paladin), Chakram, Longbow at range.
- Synergy: pairs with archer carries (Britons/Mayans) — Jaguars soak Huskarls that would eat archers.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses
- Villagers carry +5 resources.
- Military units created +11% faster.
- Monks +5 HP per Monastery tech researched.
- Start with +50 gold.
- Team: Relics +33% gold.
- Unique units
- Castle UU: Jaguar Warrior (anti-infantry infantry).
- Imperial UU (Monastery): Eagle Warrior → Elite Eagle (shared with meso civs).
- Unique techs
- Castle Age — Atlatl (Skirmishers +1 range, +1 attack).
- Imperial Age — Garland Wars (Infantry +4 attack).
- Notable missing techs
- No cavalry at all (no Stable). No Bombard Cannon, no Arbalester, no Ring Archer Armor, no Bracer, no Halberdier (has Pikeman only).
- Walls: Palisade, Stone, Fortified — all present.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Jaguar Warrior (Elite on unlock).
- Spawn interval: 8 s per Castle.
- Unit cap: 90.
- Kills to Castle / Imperial: 100 (Castle) / 400 (Imperial).
- Razes: standard 1-raze villager drop unless v294 patched.
- Free starting tech: Garland Wars typically applied so spawn is combat-viable (Squires — verify).
- Elite unlock: on Imperial promotion.
- Available buildings after villagers: Barracks, Archery Range, Siege Workshop, Monastery. No Stable (civ has none). Elephants disabled per whitelist. Trebuchet enabled; BBC disabled (civ lacks it).
CBA role & archetype
- Primary role: Dive / anti-infantry melee brawler. Jaguars shred Tarkans, Teutonic Knights, Berserks, Samurai — anything infantry-shaped.
- Secondary role: Anti-eagle in a meso mirror.
🌅 Opening play
- Minute 0–3: spawn near the center pile. Jaguars have short legs and mediocre pierce armor; you must engage close.
- Patrol: dive-patrol into enemy infantry balls; hold-position vs archer waves to avoid chase-death.
- Preferred fights: Goths (Huskarl aside — see below), Teutons, Vikings, Japanese, Celts.
- Refuse: Britons Longbows in the open, Mangudai kites, Cataphracts (they trample-hit through Jaguar bonus).
⚔️ Kill accumulation strategy
- Safe farm: any melee-infantry civ.
- Avoid: Britons, Mayans, Mongols — you get kited to zero.
- Cage avoidance: Jaguars are slow; do not commit deep into a corner. Attack-move short arcs, not long ones.
🏚️ Raze allocation
- First or second raze — Aztecs benefit enormously from villagers due to +5 carry capacity and fast production (+11%).
- Feed razes to: keep some; Aztec eco is one of the best in the game once villagers land.
👷 Post-villager composition
- Wall order: back diagonal, then straight back-wall. Aztecs cannot wall-cav-out because they have no cavalry to sally — over-invest in stone walls.
- Standard build: 3 Barracks, 2 Ranges, 1 Siege Workshop, 1 Monastery.
- Imperial composition: Elite Jaguar + Elite Skirmisher + Onager + Ram. Monk support for conversions is signature.
- Silver-UT priority: Garland Wars first (if not free), then any economy UT.
⚖️ Strong against / Weak against
- Strong vs: All infantry civs (Goths melee, Teutons, Vikings, Japanese, Celts, Malay, Burmese).
- Weak vs: Britons, Mayans, Mongols, Cumans (cavalry rush), Persians (elephants).
🤝 Team synergies
- Best pairs: Britons (Longbow screen + Jaguar dive), Mongols (Mangudai kite + Jaguar clean-up), Persians (tank).
- Conflicts: Mayans (redundant meso role, both cavalry-vulnerable).
🎮 Key micro rules
- Attack-move Jaguars, do not right-click through units.
- Hold-position when a Mangonel line targets you.
- Never chase across the map — Jaguars are 0.95 speed.
- Prioritize elite infantry in target selection.
- Keep a small Skirmisher screen behind the ball vs archer teams.
⚠️ Common mistakes
- Trying to raze with Jaguars alone — you need Rams.
- Skipping Monastery — Aztec Monks are premier CBA convert-tech tools when the +5 HP bonus stacks.
🔒 Version-locked (Requiem v294)
- Free Garland Wars at spawn is a v294 balance patch (verify). Elite unlock condition is version-locked.