Sicilians¶
Tank Dive durable mixed army; counter-pick resistant.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Serjeant | Castle | 75 | 500 | 2 | 80 | 9 s |
⚡ Quick reference¶
- Baseline: start with stone, farm +food, soldiers take 40% less bonus damage (First Crusade tech = 33% reduction on first hit), Donjons replace towers, faster fortification build. UU Serjeant (durable infantry). UT Hauberk (+Knight armor).
- Requiem v294: starting age Castle; kills-to-Castle 75; razes-to-vill 2. No Fortified Walls in Requiem (uses Stone Walls); pre-built Guard Towers auto-convert to Donjons.
- CBA role: durable mixed army; counter-pick resistant.
- Weak vs: raw high attack, armor-ignore, gunpowder.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Farms built instantly and cost –100 wood.
- Land units take 50% reduced bonus damage (First Crusade / civ bonus).
- Transport Ships +5 line-of-sight, +10 loading capacity.
- Donjons train Serjeants and act as watchtowers/keeps.
- Castles and Town Centers built 100% faster.
- Team bonus: Feudal-age units +100% HP (Scouts, MAA — team bonus is Feudal-age Scouts/MAA-tier HP boost, verify current wording).
- Unique units:
- Castle UU: Cavalier replacement — Sicilians have no unique Castle UU that spawns from castle in the classical sense; they have Serjeant (from Donjon) and First Crusade as unique tech that spawns Serjeants from TCs.
- Actual Castle UU: Serjeant (also trainable from Donjon).
- Unique techs:
- Castle Age: First Crusade — Each Town Center spawns 8 Serjeants (one-time), 30-second cooldown.
- Imperial Age: Hauberk — Knights +1/+2 armor.
- Notable missing techs: no Halberdier (Pikeman only), no Heavy Camel, no Siege Onager, no Ring Archer Armor, no Arbalester.
- Wall availability: Palisade, Stone, Fortified.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Castle (Requiem v294 start table).
- Spawn unit: Serjeant.
- Spawn interval: 9 s per Castle.
- Unit cap: 80.
- Kills to Castle: 75.
- Kills to Imperial: 500.
- Razes to first villagers: 2.
- Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
- Free starting tech: none listed in the v294 wiki table. Note: Sicilian bonus damage reduction (50%) is passive and always applies — makes them naturally tanky in CBA.
- Elite trigger: silver-UT flips Serjeant to Elite Serjeant.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: standard whitelist. Donjon availability not listed in the v294 wiki table — ask in the Requiem Discord (Donjon is Sicilian-unique and may or may not be enabled in v294). No elephants.
CBA role & archetype
- Primary role: Melee tank. Serjeant + 50% bonus damage reduction = one of the tankiest CBA units.
- Secondary role: cavalier line post-villager.
🌅 Opening play (pre-villager)
- Minute 0–3: set spawn mid, patrol into contested pockets. Serjeant walks slowly but tanks well.
- Preferred fights: any unit with bonus damage in its profile — Halb (anti-cav bonus reduced), Camel (anti-cav bonus reduced), Pike (reduced), Cataphract anti-inf bonus (reduced).
- Fights to refuse: flat-damage kite (Mangudai flat damage), Onager stacks.
⚔️ Kill accumulation strategy
- Safest kill farm: any civ that relies on bonus damage. Byzantine Cataphracts (their anti-inf bonus is halved), Camel civs (Mameluke anti-cav halved — Sicilians melt Saracen dives), Halb civs.
- Avoid feeding: flat-damage mass ranged (Longbow, Mangudai, Plumed).
🏚️ Raze allocation
- Sicilians are a standard 1-raze recipient. First Crusade tech becomes interesting if TCs are placed — v294 mod may or may not enable this.
- Feed razes to teammates with expensive UUs.
👷 Post-villager composition
- Wall order: backwall + front gate.
- Standard build: 2 Barracks (Serjeant + Champion — no, only Pike; use Serjeant mass), 1 Archery Range, 2 Stables (Cavalier), 1 Siege Workshop, optional Donjons (your built Guard Towers become Donjons).
- Imperial composition: Serjeant + Cavalier + Ram + Pikeman. Add Skirms vs. archer comps.
- Silver-UT priority: Hauberk (Cavalier armor) if going cav; First Crusade if the map allows TC placement (rare in CBA).
⚖️ Strong against / Weak against
- Strong vs.: bonus-damage-reliant civs (Byzantines, Saracens, Persians vs. anti-ele bonus), most melee civs.
- Weak vs.: flat-damage mass (Longbow, Mangudai, Onager).
🤝 Team synergies
- Best pairs: Britons (Longbow behind Serjeant tank), Mongols (Mangudai behind Serjeant tank), Portuguese (Organ behind Serjeant tank).
- Conflicts: another slow melee civ on same flank.
🎮 Key micro rules
- Front-tank always.
- Focus-fire bonus-damage attackers (they hit you weakly, kill them first).
- Spread vs. Onagers.
- Never attack-move into unseen fog.
- Repair Donjons/Castles with vills.
⚠️ Common mistakes
- Treating Serjeant as generic infantry — it is a bonus-damage sponge, use it as the tank.
- Skipping Hauberk in a Cavalier-heavy game.
🔒 Version-locked (Requiem v294)
- Donjon and First Crusade behavior in CBA is mod-dependent — verify v294 whitelist.