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Turks

Kite Dive long-range gunpowder — needs meat-shield cover. Highly vulnerable to spawn-blocking.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Janissary Feudal 300 650 3 80 10 s

⚡ Quick reference

  • Baseline: gold miners faster, Scout +pierce + free upgrades, free Chemistry, gunpowder cheaper + 25% HP + faster team train. UU Janissary (long-range gunpowder). UTs Sipahi, Artillery.
  • Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 3.
  • CBA role: long-range gunpowder — needs meat-shield cover. Highly vulnerable to spawn-blocking.
  • Weak vs: poor trash lineup (no fully-upgraded Halb/Skirm). Solve matchups with mobility + gunpowder.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses:
  • Gunpowder units +25% HP.
  • Chemistry free.
  • Gold miners +20% work rate.
  • Light Cavalry / Hussar upgrade free.
  • Gunpowder techs cost –50%.
  • Team bonus: Gunpowder units created 20% faster.
  • Unique units:
  • Castle UU: Janissary (hand cannon UU, higher range and accuracy than HC).
  • Unique techs:
  • Castle Age: Sipahi — Cavalry Archers +20 HP.
  • Imperial Age: Artillery — Bombard Towers, Bombard Cannons, Cannon Galleons +2 range.
  • Notable missing techs: no Halberdier (Pikeman only? verify — Turks have no Halb), no Arbalester, no Crossbowman (verify — Turks have Crossbow), no Heavy Camel (yes, Heavy Camel is Turk signature), no Champion (has Champion — verify current DE).
  • Wall availability: Palisade, Stone, Fortified.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Janissary.
  • Spawn interval: 10 s per Castle.
  • Unit cap: 80.
  • Kills to Castle: 300.
  • Kills to Imperial: 650.
  • Razes to first villagers: 3.
  • Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Free starting tech: none listed in the v294 wiki table. Base civ has free Chemistry + free Light Cav.
  • Elite trigger: silver-UT flips Janissary to Elite Janissary.
  • Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: standard whitelist. BBC is a Turk signature — available. No elephants.

CBA role & archetype

  • Primary role: Ranged gunpowder / delete stacks. Janissary has high range and burst damage.
  • Secondary role: post-villager BBC anchor.

🌅 Opening play (pre-villager)

  • Minute 0–3: set spawn behind a tank. Janissary is squishy.
  • Preferred fights: any melee ball, any low-armor stack.
  • Fights to refuse: mass CA (out-ranged sometimes), Onager stacks, dive UUs.

⚔️ Kill accumulation strategy

  • Safest kill farm: melee civs, most infantry UUs.
  • Avoid feeding: dive civs (Shotel, Cataphract, Winged Hussar, Camel).

🏚️ Raze allocation

  • Turks are a priority 1-raze recipient because gunpowder economy scales with gold heavily.
  • Feed razes to Turks.

👷 Post-villager composition

  • Wall order: backwall + front gate for BBC pop-out.
  • Standard build: 1 Barracks, 1 Archery Range, 1 Stable (Heavy Camel), 2 Siege Workshops (Ram).
  • Imperial composition: Janissary + BBC + Hand Cannoneer + Heavy Camel (Turks' Heavy Camel is a signature and covers the anti-cav gap). Add Hussar for raiding.
  • Silver-UT priority: Artillery (BBC +2 range = one of the strongest CBA post-villager unlocks).

⚖️ Strong against / Weak against

  • Strong vs.: melee balls, siege stacks (BBC), any slow-moving comp.
  • Weak vs.: fast dive (Shotel, Winged Hussar), Onager stacks, mass CA.

🤝 Team synergies

  • Best pairs: Teutons (tank), Slavs (tank + Onager), Portuguese (Organ + BBC synergy), Byzantines (Cataphract front).
  • Conflicts: another squishy ranged civ on the same flank.

🎮 Key micro rules

  1. Position behind a tank.
  2. Get Artillery immediately post-villager.
  3. Heavy Camel is your anti-cav answer — don't skip it.
  4. Spread vs. Onagers.
  5. Repair BBC with vills.

⚠️ Common mistakes

  • Leading with Janissary and losing them to dive.
  • Skipping Artillery.
  • Forgetting Heavy Camel and getting run over by Paladin teams.

🔒 Version-locked (Requiem v294)

  • Janissary accuracy has been tuned in DE patches; v294 may pin a specific value.