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Spartans

Tank Dive Elite line-tank / dive hybrid (Spartan Hoplite hits harder than Athenian variant).

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
not listed (v294) Post-Imperial 150 500 2 80 8 s

⚡ Quick reference

  • Infantry-focused, hero-empowered, no Stone Walls. UU Hippeus (high pierce armor infantry). Unique mechanic Polemarch (1 free hero in Civic, cap 1; 2 in Classical).
  • Requiem v294 note: starting age Castle; kills-to-Castle 150.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses (Chronicles: Battle for Greece):
  • Spartan Hoplite (elite Hoplite variant) — signature heavy infantry.
  • Infantry bonuses (not listed in the v294 wiki table — ask in the Requiem Discord exact).
  • Reduced eco bonus (Spartan historical austerity — not listed in the v294 wiki table — ask in the Requiem Discord how DE models this).
  • Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Unique unit(s): Spartan Hoplite; possibly a Spartan-specific UU (not listed in the v294 wiki table — ask in the Requiem Discord).
  • Unique techs: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Notable missing techs: Chronicles bespoke tree. Verify.
  • Wall availability: Palisade Yes / Stone Yes / Fortified No — Requiem v294 grants Stone Walls instead.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Post-Imperial.
  • Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Spartan Hoplite most likely.
  • Spawn interval, unit cap: 8 s per Castle; cap 80.
  • Kills to Castle / Imperial: 150 (Castle) / 500 (Imperial).
  • Razes to first villagers: 2.
  • Free starting tech: Squires; Silver unique tech enabled in Imperial Age.
  • Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.

CBA role & archetype

  • Primary role: Elite line-tank / dive hybrid (Spartan Hoplite hits harder than Athenian variant).
  • Secondary role: Anti-cavalry.

🌅 Opening play (minute 0–3)

  • Rally forward, engage aggressively — Spartan variant has more damage output than Athenian.
  • Fights to take: cavalry civs, mid-tier infantry.
  • Fights to refuse: kite civs, Fire Archer AoE.
  • Micro rule: short patrol into cluster, then hold.

⚔️ Kill accumulation strategy

  • Safe farm: cavalry civs, mid-tier infantry.
  • Avoid feeding: Britons, Fire Archer, gunpowder.
  • Anti-cage: mid-flank rally.

🏚️ Raze allocation

  • Low to mid priority.

👷 Post-villager composition

  • Wall order: backwall priority.
  • Build: 3 Castles Spartan Hoplite, 1 Range for support, 1 Siege for Ram.
  • Imperial comp: Elite Spartan Hoplite + Ram + Range support.
  • Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.

⚖️ Strong against / Weak against

  • Strong vs: cavalry civs, Athenians (mirror — Spartan wins), mid-tier infantry.
  • Weak vs: kite civs, Fire Archer, gunpowder, elephant civs.

🤝 Team synergies

  • Pairs with: ranged civ (Shu, Britons), dive UU civ.
  • Conflicts with: Athenians (role overlap, Spartans strictly better in melee).

🎮 Key micro rules

  1. Short patrol, then hold.
  2. Rally forward.
  3. Backwall first.
  4. Save gold for silver UT.
  5. Pair with ranged ally always.

⚠️ Common mistakes

  • Over-diving into kite comps.
  • Neglecting Ram siege for post-villager scaling.

🔒 Version-locked (Requiem v294)

  • Chronicles bespoke tech tree.
  • CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 8 s, cap 80, kills 150/500, razes-to-vill 2.