Bulgarians¶
Tank Dive infantry-cavalry tank; wins attrition.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Konnik (Elite on unlock). Two-life mechanic preserved | Feudal | 200 | 500 | 2 | 60 | 8 s |
⚡ Quick reference¶
- Baseline: free Militia-line upgrades, cheaper Blacksmith/Siege food, cheaper TCs stone, Kreposts, faster team Blacksmith. UU Konnik (dismounts to infantry). UTs Stirrups, Bagains.
- Requiem v294: starting age Feudal; kills-to-Castle 200; razes-to-vill 2. Need Imperial to build Krepost.
- CBA role: infantry-cavalry tank; wins attrition.
- Post-vill: Konnik + free-upgrade infantry + siege.
- Weak vs: camels, spear masses, kite.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses
- Militia line upgrades free (through Two-Handed Swordsman).
- Blacksmith and Siege Workshop techs cost -50% food.
- Krepost (mini-castle for Konnik) available Castle Age.
- Town Centers +50% stone cost efficiency (build with less stone) — check DE current wording.
- Team: Blacksmith works +80% faster.
- Unique units
- Castle UU: Konnik (dismounts on death — two-life cavalry).
- Krepost UU: Konnik produced there too.
- Unique techs
- Castle Age — Stirrups (Cavalry attack +33% faster).
- Imperial Age — Bagains (Two-Handed Swordsman / Militia line +5 melee armor).
- Notable missing techs
- No Champion (Two-Handed max but +5 armor makes them close), no Arbalester, no Camel Rider, no Halberdier (Pikeman only), no Bombard Cannon, no Bracer.
- Walls: full set.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Konnik (Elite on unlock). Two-life mechanic preserved.
- Spawn interval / cap: 8 s per Castle; cap 60.
- Kills to Castle / Imperial: 200 (Castle) / 500 (Imperial).
- Razes: standard.
- Free starting tech: Stirrups typically free (baseline for Konnik viability); confirm.
- Elite unlock: on Imperial promotion.
- Available buildings after villagers: Barracks, Archery Range, Stable, Siege Workshop, Krepost. Elephants disabled.
CBA role & archetype
- Primary role: Dive / tank hybrid — Konniks charge in, die once, dismount and fight again.
- Secondary role: Anti-swarm — dismounted Konnik infantry lingers on the field, complicating enemy target selection.
🌅 Opening play
- Minute 0–3: dive-patrol into enemy squishy units. You get two engagements per Konnik.
- Patrol: attack-move short arcs; Konniks want melee.
- Preferred fights: archer civs (dismount phase eats arrows), light cavalry.
- Refuse: Camels (Saracens, Berbers), Halberdier walls, Genoese Crossbow.
⚔️ Kill accumulation strategy
- Safe farm: Britons, Mayans, Vietnamese, Ethiopians (archer civs — two-life advantage doubles your effective HP vs pierce).
- Avoid: Saracens, Berbers, Byzantines (camel + Cataphract).
🏚️ Raze allocation
- First or second raze. Bulgarians want villagers for late-game infantry mass (Two-Handed + Bagains).
👷 Post-villager composition
- Wall order: back diagonal.
- Standard build: 2 Stables, 2 Barracks (Two-Handed spam), 1 Siege Workshop, 1 Krepost.
- Imperial composition: Elite Konnik + Two-Handed Swordsman (with Bagains) + Ram + Onager.
- Silver-UT priority: Bagains — turns Two-Handed into a tanky front line. Priority #1.
⚖️ Strong against / Weak against
- Strong vs: Britons, Mayans, Ethiopians, Vietnamese, Vikings, Japanese (infantry mirror where Bagains wins).
- Weak vs: Saracens, Berbers, Byzantines (camels), Persians (elephants).
🤝 Team synergies
- Best pairs: Britons (double kite/dive), Persians (elephant tank + Konnik flank), Celts (Onager cover).
- Conflicts: Franks (redundant cavalry).
🎮 Key micro rules
- Do not micro-retreat wounded Konniks — you want them to die and dismount on target.
- Bagains first, then everything else.
- Two-Handed Swordsman + Bagains = Elite Konnik-tier infantry — mass them.
- Krepost is cheap Konnik pump — build one after villagers.
⚠️ Common mistakes
- Treating Konniks like normal cavalry and retreating them at half HP.
- Skipping Bagains.
🔒 Version-locked (Requiem v294)
- Free militia upgrades and Bagains effectiveness are DE baseline; v294 spawn count and cap not listed in the v294 wiki table — ask in the Requiem Discord.