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Teutons

Tank Dive extreme melee armor / defensive infantry; wins Karambit 1-vs-1.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Teutonic Knight Feudal 200 500 3 80 9 s

⚡ Quick reference

  • Baseline: cheaper farms, Barracks/Stable +1 Castle / +2 Imp melee armor, Monks heal at range, free defensive techs, team conversion resistance. UU Teutonic Knight (huge melee armor). UTs Ironclad, Crenellations.
  • Requiem v294: starting age Feudal; kills-to-Castle 200; razes-to-vill 3.
  • CBA role: extreme melee armor / defensive infantry; wins Karambit 1-vs-1.
  • Post-vill: armored infantry/cavalry + siege.
  • Weak vs: Leitis/Wootz/armor-ignore, gunpowder, kite.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses:
  • Monks +100% healing range.
  • Towers garrison 2x units.
  • Farms cost –33%.
  • Murder Holes free.
  • Town Centers +2 attack, +5 line-of-sight, +2 garrison range (verify current DE wording).
  • Barracks units +1/+2 armor per age (verify).
  • Team bonus: Units resist conversion (monks need longer holds).
  • Unique units:
  • Castle UU: Teutonic Knight (extreme melee armor, extreme damage, extremely slow).
  • Unique techs:
  • Castle Age: Ironclad — Siege units +4 melee armor.
  • Imperial Age: Crenellations — Castles +3 range; garrisoned infantry fire arrows.
  • Notable missing techs: no Light Cavalry (has Hussar? verify — Teutons DO have Hussar in DE now), no Bracer, no Heavy Camel (has Camel line? Teutons don't — Camel-less), no Arbalester (has Arbalester? verify — no), Halberdier available.
  • Wall availability: Palisade, Stone, Fortified.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Teutonic Knight.
  • Spawn interval: 9 s per Castle.
  • Unit cap: 80.
  • Kills to Castle: 200.
  • Kills to Imperial: 500.
  • Razes to first villagers: 3 — TK is slow, doesn't raze well, so Teutons are typically standard 1-raze recipients.
  • Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Free starting tech: +2/+2 armor; Squires. Free Murder Holes (base) irrelevant in CBA.
  • Elite trigger: silver-UT flips TK to Elite Teutonic Knight.
  • Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: standard whitelist. Siege Onager available (Teuton signature). No elephants.

CBA role & archetype

  • Primary role: The tank. TK is the slowest and tankiest melee UU in the game. Use it as a wall of meat.
  • Secondary role: post-villager Siege Onager anchor.

🌅 Opening play (pre-villager)

  • Minute 0–3: set spawn very short — TK is 0.7 speed base. Patrol tiny loops in the choke.
  • Preferred fights: any melee that walks into you.
  • Fights to refuse: all kite comps, all ranged UUs, anything with mobility (Winged Hussar, Mangudai).

⚔️ Kill accumulation strategy

  • Safest kill farm: melee civs that dive you (Aztecs, Vikings, Poles Obuch, Slavs Boyar melee).
  • Avoid feeding: kite civs — you cannot chase.

🏚️ Raze allocation

  • Teutons are a priority 1-raze recipient because Siege Onager + Ram post-villager is one of the strongest push comps.
  • Feed razes to Teutons early; do NOT expect Teutons to raze themselves (they can't chase down villager batches efficiently).

👷 Post-villager composition

  • Wall order: aggressive front wall + backwall + Watch Tower with 2x garrison for eco defense.
  • Standard build: 2 Barracks (TK + Halb), 1 Archery Range, 1 Stable (Cavalier), 2 Siege Workshops (Ram).
  • Imperial composition: Teutonic Knight + Siege Onager + Ram + Halberdier. Add Hand Cannoneer vs. archer comps.
  • Silver-UT priority: Crenellations for Castle defense value; Ironclad if going siege-heavy.

⚖️ Strong against / Weak against

  • Strong vs.: any melee comp, any dive UU that touches TK.
  • Weak vs.: mass ranged kite (Longbow, Mangudai, Rattan, Plumed, CA), Onager (TK clumps).

🤝 Team synergies

  • Best pairs: Britons (Longbow behind TK), Mongols (Mangudai behind TK), Portuguese (Organ behind TK), Chinese (CKN behind TK), Ethiopians (Shotel behind TK). Teutons are the universal tank partner.
  • Conflicts: another slow melee civ (Teutons + Slavs = double slow-tank with no ranged).

🎮 Key micro rules

  1. Never chase.
  2. Set short spawn, static hold pattern.
  3. Post-villager: Siege Onager is your damage output.
  4. Spread TK vs. Onagers (clump = death).
  5. Repair with vills.

⚠️ Common mistakes

  • Deep-patrolling TK and getting isolated.
  • Ignoring Siege Onager transition and staying on pure TK.
  • Not walling — Teutons' TC bonus is wasted if you have no walls.

🔒 Version-locked (Requiem v294)

  • Barracks armor-per-age bonus is a newer DE addition — verify v294 pins it.