Shu¶
Kite Tank archer + siege carry. Also good "anti-cav body-block" tank via WFG.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| not listed (v294) | Post-Imperial (standard CBA start) | 150 | 400 | 2 | 80 | 9 s |
⚡ Quick reference¶
- Baseline: Lumberjacks generate ~0.7 food per 10 wood (9% post-153015); Range + Blacksmith archer techs −25%; land siege + Lou Chuan +10% / +15% Castle / Imp movement. Team: Foot archers +2 LoS. UU White Feather Guard (95/100 HP, 7/8 atk, +8 vs cav, 15% snare 10 s). UU War Chariot (repeating-crossbow bolts).
- Requiem v294: starting age Castle; kills-to-Castle 150; razes-to-vill 2 (default).
- CBA role: archer + siege carry. Also good "anti-cav body-block" tank via WFG.
- Post-vill: WFG front + archer mass + mobile siege.
- Weak vs: hard cavalry dives, anti-archer units.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses (Three Kingdoms DLC):
- Villagers move +10% and have +2 LOS.
- Scout Cavalry line has +2 LOS.
- Trebuchets have +25% HP.
- Start with an additional Scout Cavalry.
- (Additional bonuses per DE patch — treat as not listed in the v294 wiki table — ask in the Requiem Discord if the current patch has shifted numbers.)
- Team bonus: Monasteries work +50% faster (technology research).
- Unique unit(s): Fire Archer (Castle UU, anti-infantry/anti-building ranged). Warrior Monk is a regional UU shared across the Three Kingdoms trio.
- Unique techs:
- Castle Age: Recurve Bow — Archer-line +1 range, +1 attack (exact numbers not listed in the v294 wiki table — ask in the Requiem Discord per current patch).
- Imperial Age: Wu Wei — cavalry-related buff (exact effect not listed in the v294 wiki table — ask in the Requiem Discord).
- Notable missing techs: No Paladin (Cavalier max), limited siege upgrades. Confirm on live tech tree.
- Wall availability: Palisade Yes / Stone Yes / Fortified not listed in the v294 wiki table — verify in-game.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial (standard CBA start).
- Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Shu is a multi-signature civ (Fire Archer / Warrior Monk / cavalry) and the confirmed v294 trigger is not in reference material.
- Spawn interval, unit cap: 9 s per Castle; cap 80.
- Kills to Castle: 150. Kills to Imperial: 400 (post-Imp start; treat as silver-UT unlock thresholds).
- Razes to first villagers: 2. Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
- Free starting tech: Squires; Arson; Castle Age Silver technologies.
- Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord (likely Recurve Bow or Wu Wei — verify on the map's help stone).
- Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord. Trebuchets typically restricted in v294 whitelists; BBC access not listed in the v294 wiki table — ask in the Requiem Discord.
CBA role & archetype
- Primary role: Kite (Fire Archer harass with LOS advantage) / Anti-building raze specialist.
- Secondary role: Anti-infantry line-hold thanks to Fire Archer AoE-style damage vs. clustered melee.
🌅 Opening play (minute 0–3)
- Set spawn point one screen behind your Town Center on the safe diagonal; do not rally into the middle before you know enemy signatures.
- Patrol short (half-screen) toward the nearest weak flank; Fire Archers want to be range-attacking from the second rank, never leading.
- Fights to take: any melee-heavy dive civ (Goths, Vikings infantry, Celts infantry).
- Fights to refuse: Mongol/Hun CA storms until you have mass; hussar spam civs before your first cluster forms.
- Micro rule: short stagger patrols. Fire Archers overkill; patrol in 8–12 unit blobs so the AoE hits multiple targets.
⚔️ Kill accumulation strategy
- Safest farm: infantry-signature civs and elephant civs (Fire Archer chews HP-heavy targets).
- Avoid feeding: fast archer civs that outrange you before Recurve Bow (Britons especially).
- Anti-cage: keep spawn rally 1 tile inside your wall line; never rally to a forward outpost until walls are patched.
🏚️ Raze allocation
- Mid-priority for villagers. Shu benefits from a 2nd or 3rd raze — not the first (Huns/Persians take priority) and not last.
- Feeds razes best to a Castle-UU-hungry ally (Persians, Huns, Mongols) if Shu is over on kills.
👷 Post-villager composition
- Wall order: backwall first (your Castle production is the target), then gate patch, then front spikes.
- Build: 3 Castles for Fire Archer mass, 2 Ranges for Arbalest support, 1 Siege Workshop for Rams, 1 Monastery (team bonus makes it cheap to tech).
- Imperial comp: Fire Archer + Arbalest + Ram. Add Warrior Monks if the regional UU is available on your build.
- Silver-UT priority: Recurve Bow first (range = survival), Wu Wei only if you're pivoting to cavalry.
⚖️ Strong against / Weak against
- Strong vs: Goths, Vikings (infantry), Bengalis (elephants — Fire Archer eats HP pools), Aztecs (infantry).
- Weak vs: Britons (out-ranged), Mayans (out-DPS'd on Plumes), Mongols post-Elite Mangudai, Tatars CA.
🤝 Team synergies
- Pairs with: Persians (tank in front, Fire Archer behind), Teutons (Teutonic Knight wall + Fire Archer AoE cleanup), Wei (regional UU overlap and Warrior Monk stacking).
- Conflicts with: Britons (both want the back rank), Mayans (competes for archer economy of scale).
🎮 Key micro rules
- Never lead with Fire Archers — always second rank.
- Patrol short; long patrols mean overkill and wasted DPS.
- Rally spawn behind, not forward, until walls patch.
- Save gold for Recurve Bow the instant silver-UT threshold hits.
- Do not chase; Fire Archer DPS is best stationary-plus-kite.
⚠️ Common mistakes
- Rallying into the middle for early kills and getting caged.
- Building only Castles and neglecting Ranges — Arbalest is the DPS floor.
- Skipping Monastery despite the team bonus.
🔒 Version-locked (Requiem v294)
- CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 9 s, cap 80, kills 150/400, razes-to-vill 2.
- DE Recurve Bow/Wu Wei effect numbers change patch-to-patch; verify before locking a strategy.