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Shu

Kite Tank archer + siege carry. Also good "anti-cav body-block" tank via WFG.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
not listed (v294) Post-Imperial (standard CBA start) 150 400 2 80 9 s

⚡ Quick reference

  • Baseline: Lumberjacks generate ~0.7 food per 10 wood (9% post-153015); Range + Blacksmith archer techs −25%; land siege + Lou Chuan +10% / +15% Castle / Imp movement. Team: Foot archers +2 LoS. UU White Feather Guard (95/100 HP, 7/8 atk, +8 vs cav, 15% snare 10 s). UU War Chariot (repeating-crossbow bolts).
  • Requiem v294: starting age Castle; kills-to-Castle 150; razes-to-vill 2 (default).
  • CBA role: archer + siege carry. Also good "anti-cav body-block" tank via WFG.
  • Post-vill: WFG front + archer mass + mobile siege.
  • Weak vs: hard cavalry dives, anti-archer units.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses (Three Kingdoms DLC):
  • Villagers move +10% and have +2 LOS.
  • Scout Cavalry line has +2 LOS.
  • Trebuchets have +25% HP.
  • Start with an additional Scout Cavalry.
  • (Additional bonuses per DE patch — treat as not listed in the v294 wiki table — ask in the Requiem Discord if the current patch has shifted numbers.)
  • Team bonus: Monasteries work +50% faster (technology research).
  • Unique unit(s): Fire Archer (Castle UU, anti-infantry/anti-building ranged). Warrior Monk is a regional UU shared across the Three Kingdoms trio.
  • Unique techs:
  • Castle Age: Recurve Bow — Archer-line +1 range, +1 attack (exact numbers not listed in the v294 wiki table — ask in the Requiem Discord per current patch).
  • Imperial Age: Wu Wei — cavalry-related buff (exact effect not listed in the v294 wiki table — ask in the Requiem Discord).
  • Notable missing techs: No Paladin (Cavalier max), limited siege upgrades. Confirm on live tech tree.
  • Wall availability: Palisade Yes / Stone Yes / Fortified not listed in the v294 wiki table — verify in-game.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Post-Imperial (standard CBA start).
  • Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord — Shu is a multi-signature civ (Fire Archer / Warrior Monk / cavalry) and the confirmed v294 trigger is not in reference material.
  • Spawn interval, unit cap: 9 s per Castle; cap 80.
  • Kills to Castle: 150. Kills to Imperial: 400 (post-Imp start; treat as silver-UT unlock thresholds).
  • Razes to first villagers: 2. Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Free starting tech: Squires; Arson; Castle Age Silver technologies.
  • Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord (likely Recurve Bow or Wu Wei — verify on the map's help stone).
  • Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord. Trebuchets typically restricted in v294 whitelists; BBC access not listed in the v294 wiki table — ask in the Requiem Discord.

CBA role & archetype

  • Primary role: Kite (Fire Archer harass with LOS advantage) / Anti-building raze specialist.
  • Secondary role: Anti-infantry line-hold thanks to Fire Archer AoE-style damage vs. clustered melee.

🌅 Opening play (minute 0–3)

  • Set spawn point one screen behind your Town Center on the safe diagonal; do not rally into the middle before you know enemy signatures.
  • Patrol short (half-screen) toward the nearest weak flank; Fire Archers want to be range-attacking from the second rank, never leading.
  • Fights to take: any melee-heavy dive civ (Goths, Vikings infantry, Celts infantry).
  • Fights to refuse: Mongol/Hun CA storms until you have mass; hussar spam civs before your first cluster forms.
  • Micro rule: short stagger patrols. Fire Archers overkill; patrol in 8–12 unit blobs so the AoE hits multiple targets.

⚔️ Kill accumulation strategy

  • Safest farm: infantry-signature civs and elephant civs (Fire Archer chews HP-heavy targets).
  • Avoid feeding: fast archer civs that outrange you before Recurve Bow (Britons especially).
  • Anti-cage: keep spawn rally 1 tile inside your wall line; never rally to a forward outpost until walls are patched.

🏚️ Raze allocation

  • Mid-priority for villagers. Shu benefits from a 2nd or 3rd raze — not the first (Huns/Persians take priority) and not last.
  • Feeds razes best to a Castle-UU-hungry ally (Persians, Huns, Mongols) if Shu is over on kills.

👷 Post-villager composition

  • Wall order: backwall first (your Castle production is the target), then gate patch, then front spikes.
  • Build: 3 Castles for Fire Archer mass, 2 Ranges for Arbalest support, 1 Siege Workshop for Rams, 1 Monastery (team bonus makes it cheap to tech).
  • Imperial comp: Fire Archer + Arbalest + Ram. Add Warrior Monks if the regional UU is available on your build.
  • Silver-UT priority: Recurve Bow first (range = survival), Wu Wei only if you're pivoting to cavalry.

⚖️ Strong against / Weak against

  • Strong vs: Goths, Vikings (infantry), Bengalis (elephants — Fire Archer eats HP pools), Aztecs (infantry).
  • Weak vs: Britons (out-ranged), Mayans (out-DPS'd on Plumes), Mongols post-Elite Mangudai, Tatars CA.

🤝 Team synergies

  • Pairs with: Persians (tank in front, Fire Archer behind), Teutons (Teutonic Knight wall + Fire Archer AoE cleanup), Wei (regional UU overlap and Warrior Monk stacking).
  • Conflicts with: Britons (both want the back rank), Mayans (competes for archer economy of scale).

🎮 Key micro rules

  1. Never lead with Fire Archers — always second rank.
  2. Patrol short; long patrols mean overkill and wasted DPS.
  3. Rally spawn behind, not forward, until walls patch.
  4. Save gold for Recurve Bow the instant silver-UT threshold hits.
  5. Do not chase; Fire Archer DPS is best stationary-plus-kite.

⚠️ Common mistakes

  • Rallying into the middle for early kills and getting caged.
  • Building only Castles and neglecting Ranges — Arbalest is the DPS floor.
  • Skipping Monastery despite the team bonus.

🔒 Version-locked (Requiem v294)

  • CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 9 s, cap 80, kills 150/400, razes-to-vill 2.
    • DE Recurve Bow/Wu Wei effect numbers change patch-to-patch; verify before locking a strategy.