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Slavs

Tank Dive armored cavalry + trample infantry + siege.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Boyar Feudal 300 500 2 60 11 s

⚡ Quick reference

  • Baseline: faster farmers, free Arson + Gambesons, cheaper Siege, Monks +speed. UU Boyar (extreme melee armor). UT Druzhina (infantry +5 armor-ignore trample). Slav siege is cheap.
  • Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2.
  • CBA role: armored cavalry + trample infantry + siege.
  • Weak vs: Leitis, Wootz Steel, other armor-ignore attacks.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses:
  • Farmers work 10%/15% faster (verify current DE value).
  • Military buildings provide +5 population.
  • Tracking free from Feudal Age.
  • Siege Workshop units 15% cheaper.
  • Team bonus: Military buildings +5 line-of-sight.
  • Unique units:
  • Castle UU: Boyar (heavy cavalry with high melee armor).
  • Barracks UU: Druzhina — no, Druzhina is a tech. Boyar is the only UU.
  • Unique techs:
  • Castle Age: Orthodoxy — Monks +3/+3 armor.
  • Imperial Age: Druzhina — Infantry deal trample damage.
  • Notable missing techs: no Bracer, no Ring Archer Armor, no Arbalester, no Camel line, no Bombard Tower (verify), Halberdier available.
  • Wall availability: Palisade, Stone, Fortified.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Boyar.
  • Spawn interval: 11 s per Castle.
  • Unit cap: 60.
  • Kills to Castle: 300.
  • Kills to Imperial: 500.
  • Razes to first villagers: 2.
  • Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Free starting tech: base civ has free Tracking; CBA additions +4 melee attack; +2/+2 armor; Bloodlines.
  • Elite trigger: silver-UT flips Boyar to Elite Boyar.
  • Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: standard whitelist; Slavs' cheap siege is a huge post-villager perk. No elephants.

CBA role & archetype

  • Primary role: Heavy melee tank / cavalry brawler. Boyar has the highest melee armor of any cavalry UU class.
  • Secondary role: siege discount enables Ram + Onager spam post-villager.

🌅 Opening play (pre-villager)

  • Minute 0–3: short spawn, patrol into cavalry engagements.
  • Preferred fights: cavalry duels (Paladin, Winged Hussar, Cataphract), any melee ball where high armor matters.
  • Fights to refuse: pikes/halbs, camel stacks, Mameluke.

⚔️ Kill accumulation strategy

  • Safest kill farm: any melee cavalry civ, most heavy infantry balls (Boyar tanks Champion trivially).
  • Avoid feeding: Saracens (Mameluke), Berbers (Camel Archer — mounted context), any pike-heavy front.

🏚️ Raze allocation

  • Slavs are a priority 1-raze recipient — siege discount + post-villager Ram+Onager scales huge.
  • Feed razes to Slavs early; they convert villagers to siege push extremely well.

👷 Post-villager composition

  • Wall order: backwall first, then front gate.
  • Standard build: 2 Barracks (Halb), 1 Archery Range, 2 Stables (Boyar), 2 Siege Workshops (Ram + Onager cheap). (verify availability in the loaded scenario — v294 notes list BBC/treb/mangonel/scorpion as disabled)
  • Imperial composition: Boyar + Halberdier + Onager + Ram. Druzhina makes Halb trample — one of the strongest post-villager anti-mass comps.
  • Silver-UT priority: Druzhina first (Halb trample), then Orthodoxy if monk play is relevant.

⚖️ Strong against / Weak against

  • Strong vs.: melee cavalry, infantry balls, most UU dives.
  • Weak vs.: camels, pikes, Mameluke, Shotel dive.

🤝 Team synergies

  • Best pairs: Britons (Longbow behind Boyar), Mongols (Mangudai behind Boyar), Portuguese (Organ behind Boyar).
  • Conflicts: another slow melee civ.

🎮 Key micro rules

  1. Front-tank Boyar always.
  2. Post-villager, spam cheap Onagers.
  3. Druzhina Halb is your anti-mass answer — get it fast.
  4. Don't brawl pikes.
  5. Spread vs. Onagers.

⚠️ Common mistakes

  • Skipping the siege discount — Slavs should always have more siege than teammates.
  • Fighting Mamelukes head-on.

🔒 Version-locked (Requiem v294)

  • Siege discount percentage has been tweaked across DE patches.