Franks¶
Tank Dive dive / raze; heavy cavalry contact layer.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Paladin (heavy cav dive, standard CBA-Franks signature). Throwing A... | Feudal | 300 | 600 | 3 | 80 | 8 s |
⚡ Quick reference¶
- Baseline: faster Foragers, free Mill techs, mounted +20% HP from Feudal, discounted Castles. UU Throwing Axeman. UTs Chivalry (Stable +25% speed), Bearded Axe (+range Axeman).
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 3.
- CBA role: dive / raze; heavy cavalry contact layer.
- Post-vill: heavy cav dive + Axeman support.
- Weak vs: camels, Halbs.
- Synergy: with Byzantines (Paladin + Cataphract shield).
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Castles cost -25%.
- Foragers work 25% faster.
- Farm upgrades are free (automatic).
- Knights +20% HP starting in Feudal.
- Cavalry can see Relics on the map (minimap ping).
- Team bonus: Knights +2 line of sight.
- Unique units: Throwing Axeman (Castle UU, ranged infantry throwing axes). Team UU via ally Castle. Regional: none.
- Unique techs:
- Castle Age: Chivalry — Stables work 40% faster.
- Imperial Age: Bearded Axe — Throwing Axemen +1 range.
- Notable missing techs: no Ring Archer Armor (no Thumb Ring wait — Franks lack Bracer and Ring Archer Armor), no Camel, no Hand Cannoneer wait — Franks DO have HC. Franks lack Bracer, Ring Archer Armor, Redemption/Atonement (partial monk tree), Elite Skirmisher wait — they have Elite Skirmisher. Confirmed missing: Bracer, Ring Archer Armor, Camel Rider, Sappers, Herbal Medicine? Verify vs DE current. Core memorable gap: no Bracer.
- Walls: Palisade, Stone, Fortified.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Paladin (heavy cav dive, standard CBA-Franks signature). Throwing Axeman is not the CBA spawn.
- Spawn interval / cap: 8 s per Castle; cap 80.
- Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
- Razes to first villagers: 3 — typically Franks are last to receive villagers because their dive is so strong.
- Free starting tech: Squires — Bloodlines + Plate Barding Armor + Blast Furnace are all baseline for Frank Paladins.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord; may unlock Bearded Axe (irrelevant to Paladin) or a Paladin-related buff — check v294 table.
- Available buildings after villagers: standard whitelist. Frank HC is available (they have it in DE).
CBA role & archetype
- Primary role: Dive / tank. Frank Paladin is the archetypal CBA diver — huge HP, cost-efficient, ideal razer.
- Secondary role: raze conversion.
🌅 Opening play (minute 0–3)
- Position center or on the strongest flank. Frank Paladin is the fist.
- Set spawn short only if you're the primary front; medium if you're feeding a cav-archer teammate.
- Patrol in column-through-enemy, not clumped — clumped Paladins die to Onager.
- Take fights: anything melee, wounded ranged, isolated Halbs (yes — Paladin trades OK vs. small Halb clumps).
- Refuse fights: mass Halb (5+ per Paladin), Camel civ Imp Camels, mass Onager, mass Cataphract.
⚔️ Kill accumulation strategy
- Safe kill farm: Aztecs, Vikings, Mayans (kite the Plumes then dive), Ethiopians Shotel.
- Avoid feeding: any Camel civ (Berbers, Saracens, Gurjaras, Hindustanis), Byzantines Cataphract, Persians Elephants, Slavs Boyar.
- Anti-caging: Franks rarely get caged — they dive out. Just don't stall on the base wall.
🏚️ Raze allocation
- Low-priority for villagers (feed razes elsewhere). Franks are strongest without villagers — the spawn Paladins are the win condition.
- Feed razes to weaker-diver teammates (Aztecs, Vikings, Cumans).
👷 Post-villager composition
- Wall order: gate patch first (Paladins path in/out), backwall, front wall.
- Standard build: 1 Barracks (Halb), 1 Range (Skirm/HC), 3 Stables (Paladin reinforcement), 2 Siege Workshops.
- Imperial composition: Paladin + Halberdier + Siege Ram + Hand Cannoneer. HC compensates for no Bracer (still hits hard at close range).
- Silver-UT priority: Bearded Axe (only if Throwing Axeman is available in your v294) — otherwise skip UTs and pump Paladins.
⚖️ Strong against / Weak against
- Strong vs: Aztecs, Vikings, Mayans (post-dive), Goths (post-Halb-Paladin trade), Ethiopian Shotel, Malay.
- Weak vs: Gurjaras (Shrivamsha + Camel), Hindustanis (Imp Camel), Berbers (Camel Archer), Byzantines (Cataphract + Camel), Persians (Elephant), Chinese CKN + Halb combo.
🤝 Team synergies
- Best partners: Kipchak/Mangudai civs (Cumans, Mongols) — you dive, they clean up.
- Best partners: Britons — you dive, they Arb from the back.
- Conflict: pairing with another pure-dive civ (Persians, Huns) creates no depth.
🎮 Key micro rules
- Never stand still — a still Paladin is Onager food.
- Always dive through, never stop-and-fight.
- Save 2-3 Paladins as base-defense reserve; never full-commit.
- Raze conversion is priority over kill farming late-game.
- Do not chase Camels; retreat and let ally handle.
Common mistakes: overcommitting to a Camel civ front; forgetting Halb support in Imperial; walling first (Franks should dive first, wall second).
🔒 Version-locked (Requiem v294)
- Frank Paladin +20% HP is DE-standard.
- Whether v294 pre-researches Blast Furnace / Plate Barding is not listed in the v294 wiki table — ask in the Requiem Discord but usually yes.