Skip to content

Tatars

Dive elevation-dependent — map-dependent power.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Keshik Feudal 250 550 2 60 10 s

⚡ Quick reference

  • Baseline: livestock lasts longer, units +25% damage from higher elevation, free Thumb Ring + Parthian Tactics, Silk Armor. UU Keshik (generates gold). UT Timurid Siegecraft.
  • Requiem v294: starting age Feudal; kills-to-Castle 250; razes-to-vill 2. Castle spawn includes 10 flaming camels.
  • CBA role: elevation-dependent — map-dependent power.
  • Post-vill: Keshik/Steppe/HCA + long-range siege.
  • Weak vs: flat map (elevation bonus vanishes), anti-cav.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses:
  • Cavalry Archers +2 damage in Castle Age, +3 in Imperial (or similar; verify current DE — Tatars have CA damage bonus).
  • Herdables give +50% food (or double food from sheep — verify current DE).
  • Free Thumb Ring, free Parthian Tactics (verify).
  • Units on hills deal +25% damage (verify — this is a Tatar bonus).
  • Team bonus: Units gain +2 line-of-sight (or similar; verify).
  • Unique units:
  • Castle UU: Keshik (heavy cavalry that generates gold from combat).
  • Imperial UU (unlocked via tech): Flaming Camel (suicide camel).
  • Unique techs:
  • Castle Age: Silk Armor — Scout Cavalry line +1/+2 armor.
  • Imperial Age: Timurid Siegecraft — Trebuchets have more range; unlocks Flaming Camel.
  • Notable missing techs: verify per patch; Tatars generally lack Paladin (Cavalier only), Plate Barding Armor, some Blacksmith techs.
  • Wall availability: Palisade, Stone, Fortified.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Keshik.
  • Spawn interval: 10 s per Castle.
  • Unit cap: 60.
  • Kills to Castle: 250.
  • Kills to Imperial: 550.
  • Razes to first villagers: 2.
  • Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Free starting tech: Forging + Blast Furnace (+3 melee attack). Base civ has free Thumb Ring / Parthian Tactics which help post-villager CA comp.
  • Elite trigger: silver-UT flips Keshik to Elite Keshik.
  • Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: standard whitelist. Flaming Camel availability not listed in the v294 wiki table — ask in the Requiem Discord. No elephants.

CBA role & archetype

  • Primary role: Mobile melee cavalry that self-funds gold. Keshik generates gold from hits — good sustain civ.
  • Secondary role: post-villager CA line.

🌅 Opening play (pre-villager)

  • Minute 0–3: short spawn, patrol into flanks. Keshik is fast enough to reposition.
  • Preferred fights: melee balls (Keshik has high armor with Silk Armor), medium armor targets.
  • Fights to refuse: pikes/halbs, Mameluke, Shotel dive.

⚔️ Kill accumulation strategy

  • Safest kill farm: melee infantry, medium-armor UUs.
  • Avoid feeding: Saracens (Mameluke), Ethiopians (Shotel), pike-heavy fronts.

🏚️ Raze allocation

  • Standard 1-raze pool. Keshik gold generation means Tatars are gold-flexible.
  • Feed razes to teammates needing gold.

👷 Post-villager composition

  • Wall order: gate patches, minimal walling — Tatars raid.
  • Standard build: 1 Barracks, 2 Archery Ranges (CA), 2 Stables (Keshik + Hussar), 1 Siege Workshop.
  • Imperial composition: Keshik + Cavalry Archer + Ram. Add Flaming Camel vs. elephant teammates on the opposite team.
  • Silver-UT priority: Timurid Siegecraft if you need to break Castles; Silk Armor situational.

⚖️ Strong against / Weak against

  • Strong vs.: melee balls, elephants (Flaming Camel), any civ with slow siege.
  • Weak vs.: pikes, camels, Mameluke, mass Onager.

🤝 Team synergies

  • Best pairs: Mongols (double CA/mobility), Cumans (Kipchak + Keshik cavalry stack), Britons (Longbow behind Keshik screen).
  • Conflicts: another mobility civ that overlaps.

🎮 Key micro rules

  1. Attack constantly — Keshik generates gold from hits.
  2. Kite when possible.
  3. Use Flaming Camel vs. elephants.
  4. Don't brawl pikes.
  5. Spread vs. Onagers.

⚠️ Common mistakes

  • Letting Keshik idle — no hits, no gold.
  • Skipping the CA transition.

🔒 Version-locked (Requiem v294)

  • Keshik gold-per-hit value has changed across DE patches.