Vietnamese¶
Kite Siege hard counter to Britons/Mayans/Turks/Koreans archer masses.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| Rattan Archer | Feudal | 300 | 500 | 1 | 80 | 9 s |
⚡ Quick reference¶
- Baseline: enemy TCs revealed, eco techs free wood + fast research, Archery Range + Fire Lancers +20% HP, free Conscription, Chatras (BE +100 HP), team unlocks Imperial Skirmisher. UU Rattan Archer (exceptional pierce resistance).
- Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 1. Castle spawns 30 Battle Elephants; need Imperial to build more.
- CBA role: hard counter to Britons/Mayans/Turks/Koreans archer masses.
- Post-vill: Rattan + Imperial Skirm + Chatras BE + siege.
- Weak vs: heavy melee, siege.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses:
- Reveal enemy positions at game start.
- Rattan Archers replace Crossbow/Arbalest tech tree branch (Vietnamese have both Arb and Rattan).
- Foot Archers +20% HP (Feudal), +30% (Castle+).
- Farm upgrades free (verify — Vietnamese have free farm upgrades in DE).
- Battle Elephants +20% HP (Vietnamese have Battle Elephants).
- Team bonus: Reveal enemy TCs at game start (verify current wording).
- Unique units:
- Castle UU: Rattan Archer (high pierce armor archer that hard-counters other archer UUs).
- Imperial UU (from tech): Imperial Skirmisher.
- Unique techs:
- Castle Age: Chatras — Battle Elephants +50 HP.
- Imperial Age: Paper Money — Sends 500 gold to each ally.
- Notable missing techs: no Champion (verify), no Heavy Camel, no Siege Onager (verify — Vietnamese have Siege Onager), no Bombard Cannon (verify — no BBC for Vietnamese).
- Wall availability: Palisade, Stone, Fortified.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Feudal (Requiem v294 start table).
- Spawn unit: Rattan Archer.
- Spawn interval: 9 s per Castle.
- Unit cap: 80.
- Kills to Castle: 300.
- Kills to Imperial: 500.
- Razes to first villagers: 1.
- Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
- Free starting tech: Bodkin Arrow (+2 ranged attack).
- Elite trigger: silver-UT flips Rattan to Elite Rattan Archer.
- Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: standard whitelist. Battle Elephant availability not listed in the v294 wiki table — ask in the Requiem Discord (elephants are typically CBA-disabled but Vietnamese are a mixed case — verify v294). Imperial Skirmisher available via tech.
CBA role & archetype
- Primary role: Anti-archer kite. Rattan Archer's high pierce armor deletes other archer UUs (Longbow, Mangudai, Chu Ko Nu, Plumed).
- Secondary role: post-villager Imperial Skirm + Halb + Onager.
🌅 Opening play (pre-villager)
- Minute 0–3: set spawn mid. Rattan is a normal-speed archer; kite standard patterns.
- Preferred fights: archer UUs (that's the entire Rattan value), light infantry.
- Fights to refuse: mass Skirms (Rattan's pierce armor doesn't matter vs. anti-archer bonus damage — wait, Rattan has high pierce armor and Skirms deal pierce, so Rattan actually wins vs. Skirms; but Skirms cost less so mass Skirm can trade), dive UUs (Cataphract, Shotel).
⚔️ Kill accumulation strategy
- Safest kill farm: archer civs — Britons, Mongols, Chinese, Mayans, Ethiopians.
- Avoid feeding: dive civs, Halb comps, Onager stacks.
🏚️ Raze allocation
- Standard 1-raze pool. Paper Money in Imperial is a free 500 gold to each ally — powerful team utility, factor into raze priority.
- Feed razes to Vietnamese if the enemy team is archer-heavy (Rattan scales huge).
👷 Post-villager composition
- Wall order: backwall + gate.
- Standard build: 1 Barracks (Halb), 2 Archery Ranges (Rattan + Imp Skirm), 1 Stable, 1 Siege Workshop (Ram).
- Imperial composition: Rattan + Imperial Skirmisher + Halberdier + Siege Onager + Ram. If elephants enabled, add Battle Elephant with Chatras.
- Silver-UT priority: Paper Money immediately (team-wide 500g), then Chatras if elephants are enabled.
⚖️ Strong against / Weak against
- Strong vs.: archer civs, Skirm-lite comps, most ranged UUs.
- Weak vs.: dive UUs (Cataphract, Shotel), mass Halb, Onager stacks.
🤝 Team synergies
- Best pairs: Teutons (tank + Rattan anti-archer), Slavs (tank + Rattan), Ethiopians (Shotel dive + Rattan anti-archer).
- Conflicts: another squishy archer civ on same flank.
🎮 Key micro rules
- Kite archer UUs — that's the win condition.
- Retreat vs. dive.
- Use Paper Money early — it's free team gold.
- Spread vs. Onagers.
- Halb screen post-villager if enemy goes cav.
⚠️ Common mistakes
- Forgetting Paper Money — it's the strongest team-utility tech in CBA.
- Fighting Cataphracts head-on.
🔒 Version-locked (Requiem v294)
- Battle Elephant availability is v294 whitelist dependent.
- Rattan pierce armor has been tuned across DE patches.