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Vietnamese

Kite Siege hard counter to Britons/Mayans/Turks/Koreans archer masses.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Rattan Archer Feudal 300 500 1 80 9 s

⚡ Quick reference

  • Baseline: enemy TCs revealed, eco techs free wood + fast research, Archery Range + Fire Lancers +20% HP, free Conscription, Chatras (BE +100 HP), team unlocks Imperial Skirmisher. UU Rattan Archer (exceptional pierce resistance).
  • Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 1. Castle spawns 30 Battle Elephants; need Imperial to build more.
  • CBA role: hard counter to Britons/Mayans/Turks/Koreans archer masses.
  • Post-vill: Rattan + Imperial Skirm + Chatras BE + siege.
  • Weak vs: heavy melee, siege.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses:
  • Reveal enemy positions at game start.
  • Rattan Archers replace Crossbow/Arbalest tech tree branch (Vietnamese have both Arb and Rattan).
  • Foot Archers +20% HP (Feudal), +30% (Castle+).
  • Farm upgrades free (verify — Vietnamese have free farm upgrades in DE).
  • Battle Elephants +20% HP (Vietnamese have Battle Elephants).
  • Team bonus: Reveal enemy TCs at game start (verify current wording).
  • Unique units:
  • Castle UU: Rattan Archer (high pierce armor archer that hard-counters other archer UUs).
  • Imperial UU (from tech): Imperial Skirmisher.
  • Unique techs:
  • Castle Age: Chatras — Battle Elephants +50 HP.
  • Imperial Age: Paper Money — Sends 500 gold to each ally.
  • Notable missing techs: no Champion (verify), no Heavy Camel, no Siege Onager (verify — Vietnamese have Siege Onager), no Bombard Cannon (verify — no BBC for Vietnamese).
  • Wall availability: Palisade, Stone, Fortified.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Rattan Archer.
  • Spawn interval: 9 s per Castle.
  • Unit cap: 80.
  • Kills to Castle: 300.
  • Kills to Imperial: 500.
  • Razes to first villagers: 1.
  • Subsequent raze payoff: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Free starting tech: Bodkin Arrow (+2 ranged attack).
  • Elite trigger: silver-UT flips Rattan to Elite Rattan Archer.
  • Silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
  • Available buildings / disabled units after villagers: standard whitelist. Battle Elephant availability not listed in the v294 wiki table — ask in the Requiem Discord (elephants are typically CBA-disabled but Vietnamese are a mixed case — verify v294). Imperial Skirmisher available via tech.

CBA role & archetype

  • Primary role: Anti-archer kite. Rattan Archer's high pierce armor deletes other archer UUs (Longbow, Mangudai, Chu Ko Nu, Plumed).
  • Secondary role: post-villager Imperial Skirm + Halb + Onager.

🌅 Opening play (pre-villager)

  • Minute 0–3: set spawn mid. Rattan is a normal-speed archer; kite standard patterns.
  • Preferred fights: archer UUs (that's the entire Rattan value), light infantry.
  • Fights to refuse: mass Skirms (Rattan's pierce armor doesn't matter vs. anti-archer bonus damage — wait, Rattan has high pierce armor and Skirms deal pierce, so Rattan actually wins vs. Skirms; but Skirms cost less so mass Skirm can trade), dive UUs (Cataphract, Shotel).

⚔️ Kill accumulation strategy

  • Safest kill farm: archer civs — Britons, Mongols, Chinese, Mayans, Ethiopians.
  • Avoid feeding: dive civs, Halb comps, Onager stacks.

🏚️ Raze allocation

  • Standard 1-raze pool. Paper Money in Imperial is a free 500 gold to each ally — powerful team utility, factor into raze priority.
  • Feed razes to Vietnamese if the enemy team is archer-heavy (Rattan scales huge).

👷 Post-villager composition

  • Wall order: backwall + gate.
  • Standard build: 1 Barracks (Halb), 2 Archery Ranges (Rattan + Imp Skirm), 1 Stable, 1 Siege Workshop (Ram).
  • Imperial composition: Rattan + Imperial Skirmisher + Halberdier + Siege Onager + Ram. If elephants enabled, add Battle Elephant with Chatras.
  • Silver-UT priority: Paper Money immediately (team-wide 500g), then Chatras if elephants are enabled.

⚖️ Strong against / Weak against

  • Strong vs.: archer civs, Skirm-lite comps, most ranged UUs.
  • Weak vs.: dive UUs (Cataphract, Shotel), mass Halb, Onager stacks.

🤝 Team synergies

  • Best pairs: Teutons (tank + Rattan anti-archer), Slavs (tank + Rattan), Ethiopians (Shotel dive + Rattan anti-archer).
  • Conflicts: another squishy archer civ on same flank.

🎮 Key micro rules

  1. Kite archer UUs — that's the win condition.
  2. Retreat vs. dive.
  3. Use Paper Money early — it's free team gold.
  4. Spread vs. Onagers.
  5. Halb screen post-villager if enemy goes cav.

⚠️ Common mistakes

  • Forgetting Paper Money — it's the strongest team-utility tech in CBA.
  • Fighting Cataphracts head-on.

🔒 Version-locked (Requiem v294)

  • Battle Elephant availability is v294 whitelist dependent.
  • Rattan pierce armor has been tuned across DE patches.