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Burgundians

Dive Siege cavalry-gunpowder burst.

Spawn unit Starting age Kills to Castle Kills to Imp Razes to vill Cap Interval
Coustillier (Elite on unlock) Feudal 300 600 2 60 10 s

⚡ Quick reference

  • Baseline: economic upgrades early + −food, Stable techs discounted, Cavalier in Castle Age, gunpowder +25% attack. UU Coustillier (charge). UTs Burgundian Vineyards, Flemish Revolution.
  • Requiem v294: starting age Feudal; kills-to-Castle 300; razes-to-vill 2.
  • CBA role: cavalry-gunpowder burst.
  • Opening: never dribble Coustilliers — sync charges into valuable targets, disengage, recharge.
  • Post-vill: cavalry with support + HC + BBC.
  • Weak vs: spear front; Flemish Rev and Vineyards mostly irrelevant in CBA.

📜 Deep playbook

🏛️ Standard DE profile

  • Civ bonuses
  • Economic upgrades available one age earlier at -50% food cost.
  • Cavalier upgrade available in Castle Age.
  • Stable units +25% attack in Imperial (via Burgundian Vineyards conversion mechanic — wine bonus).
  • Relics generate both gold and food.
  • Team: Gunpowder units +25% HP.
  • Unique units
  • Castle UU: Coustillier (charge-attack cavalry).
  • Regional UU (Stable): Flemish Militia (from Flemish Revolution UT — converts villagers).
  • Unique techs
  • Castle Age — Burgundian Vineyards (converts food to gold at 2:1).
  • Imperial Age — Flemish Revolution (all villagers instantly become Flemish Militia; Flemish Militia trainable at Town Centers).
  • Notable missing techs
  • No Camel Rider, no Heavy Scorpion, no Bombard Tower, no Siege Onager, no Ring Archer Armor, no Arbalester.
  • Walls: full set.

🏰 CBA REQUIEM v294 profile

(v294 numbers: Fandom wiki, retrieved 2026-08-21)

  • Starting age: Feudal (Requiem v294 start table).
  • Spawn unit: Coustillier (Elite on unlock).
  • Spawn interval / cap: 10 s per Castle; cap 60.
  • Kills to Castle / Imperial: 300 (Castle) / 600 (Imperial).
  • Razes: standard.
  • Free starting tech: none listed in the v294 wiki table.
  • Elite unlock: on Imperial promotion.
  • Available buildings after villagers: Barracks, Archery Range, Stable, Siege Workshop, walls/gates, up to 10 Bombard Towers (Castles and Town Centers can NEVER be built; Blacksmith & University are pre-placed). Elephants disabled. Flemish Revolution existence in v294 is a critical whitelist question — if enabled, it can convert villagers into Militia and dramatically shift late-game.

CBA role & archetype

  • Primary role: Dive — Coustillier charge attack is the biggest single-target burst in the game.
  • Secondary role: Cavalry brawler post-charge.

🌅 Opening play

  • Minute 0–3: charge-dive on cooldown. Line up Coustilliers, use group charge, target enemy fragile units.
  • Patrol: attack-move; do NOT hold-position (charge only triggers on target acquisition).
  • Preferred fights: archers, siege, monks.
  • Refuse: Camels, Halberdier walls, Cataphract (trample), Elephants (bad damage).

⚔️ Kill accumulation strategy

  • Safe farm: Britons, Mayans, Ethiopians, Bohemians (Hussite Wagon fear factor mitigated by charge burst).
  • Avoid: Saracens, Berbers, Persians, Byzantines.

🏚️ Raze allocation

  • Second raze. Burgundians scale well but Coustilliers eat gold; balance with a tank teammate.

👷 Post-villager composition

  • Wall order: back diagonal.
  • Standard build: 2 Stables, 1 Barracks, 1 Siege Workshop. UU production and Castle research run from your pre-placed Castles.
  • Imperial composition: Elite Coustillier + Cavalier + Halberdier substitute + Ram.
  • Silver-UT priority: Flemish Revolution if v294 allows it — it is a game-ender. Otherwise Burgundian Vineyards for gold sustain.

⚖️ Strong against / Weak against

  • Strong vs: Britons, Mayans, Ethiopians, Vietnamese, siege-reliant civs.
  • Weak vs: Saracens, Berbers, Byzantines, Persians, Bulgarians (Bagains Two-Handed eats cavalry).

🤝 Team synergies

  • Best pairs: Britons (Longbow cover + Coustillier dive), Celts (Onager + charge), Persians (elephant + charge).
  • Conflicts: Franks (redundant cavalry).

🎮 Key micro rules

  1. Time the charge — do not waste it on trash.
  2. Group Coustilliers in tight formation for synchronized charge.
  3. Retreat and reset for cooldown between charges.
  4. Never engage camels.

⚠️ Common mistakes

  • Attack-moving Coustilliers into a Halb wall.
  • Not researching Flemish Revolution when available.

🔒 Version-locked (Requiem v294)

  • Flemish Revolution availability and villager-conversion mechanic in CBA is a major v294 patch decision. Confirm before committing.