Tupi¶
Kite Tank archer deathball with Curare + cost refund; Ibirapema anti-cluster tank.
| Spawn unit | Starting age | Kills to Castle | Kills to Imp | Razes to vill | Cap | Interval |
|---|---|---|---|---|---|---|
| not listed (v294) | Post-Imperial | 100 | 400 | 1 | 80 | 7 s |
⚡ Quick reference¶
- Baseline: +25 of each resource on first TC; Villagers garrison in Settlements (max 5); fallen units return 15% cost (7.5% post-nerf); Range + Barracks techs −50% food. Team: watch tower/BT/Krepost/Donjon/Castle +10 pop. UU Blackwood Archer (trained in pairs, half-pop each; 14s → 18s post-nerf; 15% → 7.5% refund). UU Ibirapema Warrior (2H sweeping AoE anti-cluster). UT Curare (foot archers + fortifications poison DoT). UT Huaracas (Slinger boost, effect 25% → 50% post-buff). Tupi lack Blast Furnace.
- Requiem v294: starting age Castle; kills-to-Castle 100; razes-to-vill 1. No Fortified Walls.
- CBA role: archer deathball with Curare + cost refund; Ibirapema anti-cluster tank.
📜 Deep playbook¶
🏛️ Standard DE profile
- Civ bonuses (Last Chieftains DLC):
- Archer / skirmish focus (not listed in the v294 wiki table — ask in the Requiem Discord exact numbers).
- Forest / gathering bonus possible (not listed in the v294 wiki table — ask in the Requiem Discord).
- Poison-dart or ranged-attack signature (not listed in the v294 wiki table — ask in the Requiem Discord).
- Team bonus: not listed in the v294 wiki table — ask in the Requiem Discord.
- Unique unit(s): Tupi UU (name not listed in the v294 wiki table — ask in the Requiem Discord — verify current DE), likely ranged infantry / skirmisher variant.
- Unique techs:
- Castle Age: not listed in the v294 wiki table — ask in the Requiem Discord.
- Imperial Age: not listed in the v294 wiki table — ask in the Requiem Discord.
- Notable missing techs: No cavalry. Verify siege.
- Wall availability: Palisade Yes / Stone Yes / Fortified No — Requiem v294 grants Stone Walls instead.
🏰 CBA REQUIEM v294 profile
(v294 numbers: Fandom wiki, retrieved 2026-08-21)
- Starting age: Post-Imperial.
- Spawn unit: not listed in the v294 wiki table — ask in the Requiem Discord.
- Spawn interval, unit cap: 7 s per Castle; cap 80.
- Kills to Castle / Imperial: 100 (Castle) / 400 (Imperial).
- Razes to first villagers: 1.
- Free starting tech: +2/+2 armor.
- Elite / silver-UT unlock: not listed in the v294 wiki table — ask in the Requiem Discord.
- Available buildings / disabled units after villagers: not listed in the v294 wiki table — ask in the Requiem Discord.
CBA role & archetype
- Primary role: Kite (ranged skirmish).
- Secondary role: Anti-infantry.
🌅 Opening play (minute 0–3)
- Rally into open ground with LOS advantage.
- Fights to take: infantry civs (Goths, Vikings, Aztecs).
- Fights to refuse: dedicated anti-skirmish (Vietnamese Imperial Skirm), heavy cav dive (Franks).
- Micro rule: long patrols, never short — ranged UUs need runway.
⚔️ Kill accumulation strategy
- Safe farm: infantry civs.
- Avoid feeding: Franks, Persians WE, Vietnamese.
- Anti-cage: open-ground rally, never chokepoint.
🏚️ Raze allocation
- Mid to high priority for villagers.
- Feeds razes to dedicated raze civs.
👷 Post-villager composition
- Wall order: backwall first, then front spikes.
- Build: 3 Castles UU, 1 Range for Skirm backup, 1 Siege for Onager.
- Imperial comp: Elite UU + Skirm + Onager.
- Silver-UT priority: not listed in the v294 wiki table — ask in the Requiem Discord.
⚖️ Strong against / Weak against
- Strong vs: Goths, Vikings, Aztecs, infantry-heavy civs.
- Weak vs: Franks, Vietnamese, Persians WE, gunpowder civs.
🤝 Team synergies
- Pairs with: front-tank civ (Persians, Teutons, Jurchens), dive UU civ.
- Conflicts with: other ranged skirmish civs.
🎮 Key micro rules
- Long patrols only.
- Open-ground rally.
- Refuse heavy cav head-on.
- Save gold for silver UT.
- Keep Skirm backup in Imperial.
⚠️ Common mistakes
- Rally into chokepoint.
- Fighting Vietnamese Skirm head-on.
🔒 Version-locked (Requiem v294)
- Tupi is newer; DE numbers unstable.
- CBA numeric fields above are from the Requiem v294 wiki table (retrieved 2026-08-21): interval 7 s, cap 80, kills 100/400, razes-to-vill 1.